userVincentcancel
branchrust_reboot/main/building_skins_3cancel

194 Commits over 487 Days - 0.02cph!

8 Months Ago
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
8 Months Ago
merge from main
8 Months Ago
Fixed thatched wall by roof side Z-fighting when placed side by side
8 Months Ago
softened side conditional colliders of brick roof to avoid block
8 Months Ago
Added missing ambient light to festive garland window
8 Months Ago
fix for ramp/steps blocker
8 Months Ago
collision update
8 Months Ago
brutalist skin roof colliders tweak
8 Months Ago
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
9 Months Ago
removed left-over helper mesh in export
9 Months Ago
aligned brick skin roof UVs proper
9 Months Ago
fixed brick skin spiral stairs zfight on highlight
9 Months Ago
Padding roof conditional colliders just in case
9 Months Ago
Brick Skin Gap in roof conditional
9 Months Ago
set left and right line brick roof conditionals to DeployableVolumeIgnore to allow wall underneath to be built
9 Months Ago
Fixed inaccurate colliders on L and U stairs brick
9 Months Ago
fixed hammer highlight not complete on brick foundations
9 Months Ago
improved brick skin roof LOD2 visuals added pieces of trim on triangle roofs edges
9 Months Ago
Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
9 Months Ago
allow melee into the splash dmg fix colliders
9 Months Ago
Fixed hole in wood tier doorway
9 Months Ago
fixed gaps in SC skin floor triangle
9 Months Ago
fixed Brick half wall hard side blocking triangle foundation placement
9 Months Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
9 Months Ago
fixed LOD1 on block.stairs.Lshape brick skin
9 Months Ago
improved brick ramps gibs
9 Months Ago
Deleting window.bars brick version as not needed
9 Months Ago
remodelled the brick window block to have a rectangular shape like other blocks
9 Months Ago
new brick roof models/gibs
9 Months Ago
updated brick skin textures, added a roof tiles texture
9 Months Ago
wallpaper skin models and prefabs base setup
9 Months Ago
brick skin texture polish
9 Months Ago
tweaked wood door to match other doors bounds vertically
9 Months Ago
re-exported single wood door textures for higher quality
9 Months Ago
custom shadow proxies for brick wall meshes
9 Months Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
9 Months Ago
color tweaks/brightness tweaks
9 Months Ago
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
9 Months Ago
reworked wood part of brick skin to look higher quality
9 Months Ago
polish around roof.top.line models alignments so everything lines up
9 Months Ago
lowered inner wood beam on conditional wall corners perfected foundation corner meshes to be seamless/no zfight
9 Months Ago
asset zoo state backup
9 Months Ago
going through lists of checks for brick skin release
9 Months Ago
disabling crunch compression on building parts texture atlases
9 Months Ago
disabling crunch compression on building parts texture atlases
9 Months Ago
merge from main
10 Months Ago
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
10 Months Ago
Stairs spiral - Moved collider to parent
10 Months Ago
enabled forceVisible flag on SC skin RendererLODs Added rendererbatch components where it made sense
10 Months Ago
Fixed SC rocket splash damage issue related to wall corners