userVincentcancel
branchrust_reboot/main/building_skins_3cancel

194 Commits over 487 Days - 0.02cph!

1 Year Ago
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
1 Year Ago
merge from main
1 Year Ago
Fixed thatched wall by roof side Z-fighting when placed side by side
1 Year Ago
softened side conditional colliders of brick roof to avoid block
1 Year Ago
Added missing ambient light to festive garland window
1 Year Ago
fix for ramp/steps blocker
1 Year Ago
collision update
1 Year Ago
brutalist skin roof colliders tweak
1 Year Ago
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
1 Year Ago
removed left-over helper mesh in export
1 Year Ago
aligned brick skin roof UVs proper
1 Year Ago
fixed brick skin spiral stairs zfight on highlight
1 Year Ago
Padding roof conditional colliders just in case
1 Year Ago
Brick Skin Gap in roof conditional
1 Year Ago
set left and right line brick roof conditionals to DeployableVolumeIgnore to allow wall underneath to be built
1 Year Ago
Fixed inaccurate colliders on L and U stairs brick
1 Year Ago
fixed hammer highlight not complete on brick foundations
1 Year Ago
improved brick skin roof LOD2 visuals added pieces of trim on triangle roofs edges
1 Year Ago
Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
1 Year Ago
allow melee into the splash dmg fix colliders
1 Year Ago
Fixed hole in wood tier doorway
1 Year Ago
fixed gaps in SC skin floor triangle
1 Year Ago
fixed Brick half wall hard side blocking triangle foundation placement
1 Year Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
1 Year Ago
fixed LOD1 on block.stairs.Lshape brick skin
1 Year Ago
improved brick ramps gibs
1 Year Ago
Deleting window.bars brick version as not needed
1 Year Ago
remodelled the brick window block to have a rectangular shape like other blocks
1 Year Ago
new brick roof models/gibs
1 Year Ago
updated brick skin textures, added a roof tiles texture
1 Year Ago
wallpaper skin models and prefabs base setup
1 Year Ago
brick skin texture polish
1 Year Ago
tweaked wood door to match other doors bounds vertically
1 Year Ago
re-exported single wood door textures for higher quality
1 Year Ago
custom shadow proxies for brick wall meshes
1 Year Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
1 Year Ago
color tweaks/brightness tweaks
1 Year Ago
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
1 Year Ago
reworked wood part of brick skin to look higher quality
1 Year Ago
polish around roof.top.line models alignments so everything lines up
1 Year Ago
lowered inner wood beam on conditional wall corners perfected foundation corner meshes to be seamless/no zfight
1 Year Ago
asset zoo state backup
1 Year Ago
going through lists of checks for brick skin release
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
merge from main
1 Year Ago
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
1 Year Ago
Stairs spiral - Moved collider to parent
1 Year Ago
enabled forceVisible flag on SC skin RendererLODs Added rendererbatch components where it made sense
1 Year Ago
Fixed SC rocket splash damage issue related to wall corners