userVincentcancel
branchrust_reboot/main/building_skins_3cancel

194 Commits over 487 Days - 0.02cph!

3 Years Ago
Stairs spiral landing conditionals - Moved collider to parent, set models to server cull
3 Years Ago
shipping container skin floor and triangle floor conditional models for exterior display prefabs setup
3 Years Ago
merge from ModelConditionTest_Outside_Inside
3 Years Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
3 Years Ago
fixed see through aspect on metal concave roofs
3 Years Ago
more accurate SC roof top line collider LOD1 tweak
3 Years Ago
armored window bars collider rework SC skin wall.window touch up
3 Years Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
3 Years Ago
fixed wall.right LOD3 being off
3 Years Ago
merge from creation gibs
3 Years Ago
fixed SC skin roof top line models clipping into walls above it
3 Years Ago
fixed incorrect floor gibs on metal foundations
3 Years Ago
better gibs for stone ramp
3 Years Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
3 Years Ago
some tweaks to floor colliders
3 Years Ago
refreshed stone wall frame LOD0 to be higher detail
3 Years Ago
better creation gibs for Floor frames
3 Years Ago
better creation gibs for Wall frames
3 Years Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
3 Years Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
3 Years Ago
added DeployableIgnore layer to SC skin stairs landings
3 Years Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
3 Years Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
3 Years Ago
merge from creation gibs
3 Years Ago
final pass on SC textures
3 Years Ago
specific adobe skin construction gibs models
3 Years Ago
specific destroy gibs for armored stair landings
3 Years Ago
fixed some wood tier gibs transform rotation
3 Years Ago
more texture polish to SC skin interior wood
3 Years Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour
3 Years Ago
fixed roof conditional top line offset fixed some conditionals draw distances alongside it
3 Years Ago
made foundation.steps of SC skin last lod to be see through between steps
3 Years Ago
phys material change
3 Years Ago
fixed block.stair.simple of SC skin last lod to be see through between steps
3 Years Ago
assigned surface type to SC skin gibs
3 Years Ago
removing unused gibs
3 Years Ago
fixed incorrect gibs on foundation.metal
3 Years Ago
foundation wall thinner to allow deployables better fit from stone > SC skin enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
3 Years Ago
precision tweaks to roof triangle up collider
3 Years Ago
fixed concave conditional lookup being hooked up with a convex piece
3 Years Ago
removed offset in SC triangle.down prefab
3 Years Ago
removed offset in SC triangle.down prefab
3 Years Ago
Fixed potato graphics metalness issue on SC material
3 Years Ago
fixed jittery SC foundation steps
3 Years Ago
more accurate colliders for SC floors
3 Years Ago
changed import settings on collider meshes for SC skin
3 Years Ago
fixed offset in SC triangle.spiral prefabs
3 Years Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
3 Years Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
3 Years Ago
fixed SC floor frames gibs assignment