userVincentcancel
branchrust_reboot/main/building_skins_3cancel

194 Commits over 487 Days - 0.02cph!

1 Year Ago
Stairs spiral landing conditionals - Moved collider to parent, set models to server cull
1 Year Ago
shipping container skin floor and triangle floor conditional models for exterior display prefabs setup
1 Year Ago
merge from ModelConditionTest_Outside_Inside
1 Year Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
1 Year Ago
fixed see through aspect on metal concave roofs
1 Year Ago
more accurate SC roof top line collider LOD1 tweak
1 Year Ago
armored window bars collider rework SC skin wall.window touch up
1 Year Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
1 Year Ago
fixed wall.right LOD3 being off
1 Year Ago
merge from creation gibs
1 Year Ago
fixed SC skin roof top line models clipping into walls above it
1 Year Ago
fixed incorrect floor gibs on metal foundations
1 Year Ago
better gibs for stone ramp
1 Year Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
1 Year Ago
some tweaks to floor colliders
1 Year Ago
refreshed stone wall frame LOD0 to be higher detail
1 Year Ago
better creation gibs for Floor frames
1 Year Ago
better creation gibs for Wall frames
1 Year Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
1 Year Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
1 Year Ago
added DeployableIgnore layer to SC skin stairs landings
1 Year Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
1 Year Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
1 Year Ago
merge from creation gibs
1 Year Ago
final pass on SC textures
1 Year Ago
specific adobe skin construction gibs models
1 Year Ago
specific destroy gibs for armored stair landings
1 Year Ago
fixed some wood tier gibs transform rotation
1 Year Ago
more texture polish to SC skin interior wood
1 Year Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour
1 Year Ago
fixed roof conditional top line offset fixed some conditionals draw distances alongside it
1 Year Ago
made foundation.steps of SC skin last lod to be see through between steps
1 Year Ago
phys material change
1 Year Ago
fixed block.stair.simple of SC skin last lod to be see through between steps
1 Year Ago
assigned surface type to SC skin gibs
1 Year Ago
removing unused gibs
1 Year Ago
fixed incorrect gibs on foundation.metal
1 Year Ago
foundation wall thinner to allow deployables better fit from stone > SC skin enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
1 Year Ago
precision tweaks to roof triangle up collider
1 Year Ago
fixed concave conditional lookup being hooked up with a convex piece
1 Year Ago
removed offset in SC triangle.down prefab
1 Year Ago
removed offset in SC triangle.down prefab
1 Year Ago
Fixed potato graphics metalness issue on SC material
1 Year Ago
fixed jittery SC foundation steps
1 Year Ago
changed import settings on collider meshes for SC skin
1 Year Ago
more accurate colliders for SC floors
1 Year Ago
fixed offset in SC triangle.spiral prefabs
1 Year Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
1 Year Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
1 Year Ago
fixed SC floor frames gibs assignment