userVincentcancel
branchrust_reboot/main/building_skins_3cancel

194 Commits over 487 Days - 0.02cph!

11 Months Ago
Stairs spiral landing conditionals - Moved collider to parent, set models to server cull
11 Months Ago
shipping container skin floor and triangle floor conditional models for exterior display prefabs setup
11 Months Ago
merge from ModelConditionTest_Outside_Inside
11 Months Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
11 Months Ago
fixed see through aspect on metal concave roofs
11 Months Ago
more accurate SC roof top line collider LOD1 tweak
11 Months Ago
armored window bars collider rework SC skin wall.window touch up
11 Months Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
11 Months Ago
fixed wall.right LOD3 being off
11 Months Ago
merge from creation gibs
11 Months Ago
fixed SC skin roof top line models clipping into walls above it
11 Months Ago
fixed incorrect floor gibs on metal foundations
11 Months Ago
better gibs for stone ramp
11 Months Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
11 Months Ago
some tweaks to floor colliders
11 Months Ago
refreshed stone wall frame LOD0 to be higher detail
11 Months Ago
better creation gibs for Floor frames
11 Months Ago
better creation gibs for Wall frames
11 Months Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
11 Months Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
11 Months Ago
added DeployableIgnore layer to SC skin stairs landings
11 Months Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
11 Months Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
11 Months Ago
merge from creation gibs
11 Months Ago
final pass on SC textures
11 Months Ago
specific adobe skin construction gibs models
11 Months Ago
specific destroy gibs for armored stair landings
11 Months Ago
fixed some wood tier gibs transform rotation
11 Months Ago
more texture polish to SC skin interior wood
11 Months Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour
12 Months Ago
fixed roof conditional top line offset fixed some conditionals draw distances alongside it
12 Months Ago
made foundation.steps of SC skin last lod to be see through between steps
12 Months Ago
phys material change
12 Months Ago
fixed block.stair.simple of SC skin last lod to be see through between steps
12 Months Ago
assigned surface type to SC skin gibs
12 Months Ago
removing unused gibs
12 Months Ago
fixed incorrect gibs on foundation.metal
12 Months Ago
foundation wall thinner to allow deployables better fit from stone > SC skin enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
12 Months Ago
precision tweaks to roof triangle up collider
12 Months Ago
fixed concave conditional lookup being hooked up with a convex piece
12 Months Ago
removed offset in SC triangle.down prefab
12 Months Ago
removed offset in SC triangle.down prefab
12 Months Ago
Fixed potato graphics metalness issue on SC material
12 Months Ago
fixed jittery SC foundation steps
12 Months Ago
changed import settings on collider meshes for SC skin
12 Months Ago
more accurate colliders for SC floors
12 Months Ago
fixed offset in SC triangle.spiral prefabs
12 Months Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
12 Months Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
12 Months Ago
fixed SC floor frames gibs assignment