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89 Commits over 1,035 Days - 0.00cph!

2 Years Ago
Ziplines flow in level S2P
2 Years Ago
Placeable Zipline platforms whitebox prefabs
2 Years Ago
colbalt brutalist statue greybox level backup
2 Years Ago
church building greybox level update
2 Years Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
2 Years Ago
Merge from main
3 Years Ago
compound S2P
3 Years Ago
compound level
3 Years Ago
residential buildings prefab include glue meshes road prefabs - some more overgrowth dressing glue for cemetery fence tweaked decals opacity fixed offset on town square collider
3 Years Ago
fixed some holes left behind in residential buildings LOD2's
3 Years Ago
visual improvements around scientist mission giver npc (stands out better) made trees and signs harvestable in monument
3 Years Ago
compound s2p
3 Years Ago
updated slide decal graveyard walls - added a damaged segment for compound compound progress backup
3 Years Ago
compound S2P
3 Years Ago
added some extra sentries to cover exits extra dressing
3 Years Ago
compound s2p
3 Years Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
3 Years Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
3 Years Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
3 Years Ago
new road segments LODs and Colliders, prefabs
3 Years Ago
compound level progress
3 Years Ago
tweaking perimeter wall for flush placement around garages
3 Years Ago
Compound cover and flow polish, narrowed some areas down a notch for extra coziness static version of small planters for decor and misc
3 Years Ago
compound s2p
3 Years Ago
compound HLOD update
3 Years Ago
compound graffiti models/textures/prefabs
3 Years Ago
compound topologies painting
3 Years Ago
adding hurt volumes to compound walls barbed wire
3 Years Ago
compound early dressing
3 Years Ago
mirrored train tunnel entrance (entrance_c) some more set dressing/cover pass
3 Years Ago
compound progress backup
3 Years Ago
adding town square wip model and textures for sidewalk_c set compound progress backup
3 Years Ago
fixing out of grid snap layers in compound post move
3 Years Ago
cobblestone road models texturing removed old level and moved new in place static decor version of tombstones without cobwebs
3 Years Ago
cobblestone road models texturing level backup
3 Years Ago
cobblestone road models greybox
3 Years Ago
cobblestone road textures
3 Years Ago
redesign scene backup
3 Years Ago
redesign scene backup