branchrust_reboot/main/dungeon_art_5cancel
151 Commits over 92 Days - 0.07cph!
overhang bridge piece for jumping puzzle
backup/progress on rocket crane detail greybox
reverted the values in the ground blend material
blending mask adjustments on old materials types
crane texturing progress
backup/progress rocket crane
backup/progress rocket crane
rocket crane lift model wip
backup/progress
giant floodlights model, LODs, COL,Prefabs
Adding no gravel/beam variants of rail tracks + prefabs
scene update
rocket wagon model, LODs, COL,Prefabs
launch_site prepping/scene management
Merged factory level with launch_site level, organization
Monument & Building splats
Material tweaks
Launch_site terrain triggers, prevent building volumes
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs end
bespoke pipes cols and LODs + prefabs
range rails cols and LODs + prefabs
terrain mounds cols and LODs + prefabs
plastic_wrap generic textures
rocket paneling, thermal cloth, metal_panels_b generic textures
removing cars temporary art from Habor_2, Military_tunnel_1
rocket decals, decal textures, backup
Rocket final models/LODs/COLs/Prefabs - including interior material variations
office building interior a floors greybox
Added interior greybox to one of the office buildings
WIP office building exterior + interior updates
office_floor_a and office_ceiling texture sets + mats
office_vents texture sets + mats
damaged textures, material setup, sizes
broken tile detail meshes
progress backup on office interiors
office lift texture set + mats
office plastic_panels_b texture set + mats
vent door model & animation, controller, prefabs