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113 Commits over 91 Days - 0.05cph!

26 Days Ago
cracks grass environment volume mask - removed submarine
26 Days Ago
S2P all
26 Days Ago
Structures folder particle accum setup directly on materials
26 Days Ago
Props folder particle accum setup directly on materials
26 Days Ago
junkpiles use biome visuals for foliage like rest of the game foliage
26 Days Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
26 Days Ago
extended building topology reach in H2
26 Days Ago
Lowered barges, fixed a barrel spawn or two
26 Days Ago
lowered both harbors by 1m S2P
26 Days Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
26 Days Ago
extended monument topology on H2 to prevent seaweed poking
26 Days Ago
Harbors terrain heightmap fixes
27 Days Ago
water wells S2P
27 Days Ago
added back waterwell deployable 'usable secondary' barrel volume
27 Days Ago
water well D - some redesign to fix the blocked access
27 Days Ago
harbor_2 re-applying ambient lights kill S2P
27 Days Ago
added a smidge of radiation to container dressing style 1
27 Days Ago
harbor_2 topology refresh: monument and building topo
27 Days Ago
reduced rad barrel glow factor
27 Days Ago
updated terrain blend textures for both harbor monuments
27 Days Ago
updated terrain at the back of mills shipping co building
27 Days Ago
missing ladder segment on H2 S2P both Harbors
27 Days Ago
barge water culling volume water visibility fix
27 Days Ago
fixed harbor_grounds_a collider offset
27 Days Ago
harbors S2P
27 Days Ago
tweaked grounds at harbor_1 for bridge pos
27 Days Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
31 Days Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
31 Days Ago
S2P all
31 Days Ago
Added snow setup to roads prefabs
31 Days Ago
Added snow material setup to compatible structures prefabs
31 Days Ago
Moved some mesh decals from Structures to Mesh Decals
31 Days Ago
Added snow material setup to static vehicles
32 Days Ago
Snow effect mat config, specified mask for volumes
32 Days Ago
trainyard S2P
32 Days Ago
fixed the collector bucket in trasinyard having an offset
32 Days Ago
S2P all
32 Days Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
32 Days Ago
snow effect asset - updated color alpha value to be 1.0
33 Days Ago
setting up asset zoo scene for snow setup ahead of time
33 Days Ago
deleting unused coaling tower models/prefabs that were redundant
33 Days Ago
Updated snow effect material config
33 Days Ago
added dynamic_container_style 1/2/3 prefabs
34 Days Ago
Added container drop off ground decals in both harbors
34 Days Ago
enabled material setup on AC unit prop for testing
34 Days Ago
snow effect material config setup
34 Days Ago
snow effect material config
34 Days Ago
merge from material biome improvements
34 Days Ago
asset zoo prep for props review
34 Days Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test