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branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

113 Commits over 91 Days - 0.05cph!

1 Year Ago
cracks grass environment volume mask - removed submarine
1 Year Ago
S2P all
1 Year Ago
Structures folder particle accum setup directly on materials
1 Year Ago
Props folder particle accum setup directly on materials
1 Year Ago
junkpiles use biome visuals for foliage like rest of the game foliage
1 Year Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
1 Year Ago
extended building topology reach in H2
1 Year Ago
Lowered barges, fixed a barrel spawn or two
1 Year Ago
lowered both harbors by 1m S2P
1 Year Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
1 Year Ago
extended monument topology on H2 to prevent seaweed poking
1 Year Ago
Harbors terrain heightmap fixes
1 Year Ago
water wells S2P
1 Year Ago
added back waterwell deployable 'usable secondary' barrel volume
1 Year Ago
water well D - some redesign to fix the blocked access
1 Year Ago
harbor_2 re-applying ambient lights kill S2P
1 Year Ago
added a smidge of radiation to container dressing style 1
1 Year Ago
harbor_2 topology refresh: monument and building topo
1 Year Ago
reduced rad barrel glow factor
1 Year Ago
updated terrain blend textures for both harbor monuments
1 Year Ago
updated terrain at the back of mills shipping co building
1 Year Ago
missing ladder segment on H2 S2P both Harbors
1 Year Ago
barge water culling volume water visibility fix
1 Year Ago
fixed harbor_grounds_a collider offset
1 Year Ago
harbors S2P
1 Year Ago
tweaked grounds at harbor_1 for bridge pos
1 Year Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
1 Year Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
1 Year Ago
S2P all
1 Year Ago
Added snow setup to roads prefabs
1 Year Ago
Added snow material setup to compatible structures prefabs
1 Year Ago
Moved some mesh decals from Structures to Mesh Decals
1 Year Ago
Added snow material setup to static vehicles
1 Year Ago
Snow effect mat config, specified mask for volumes
1 Year Ago
trainyard S2P
1 Year Ago
fixed the collector bucket in trasinyard having an offset
1 Year Ago
S2P all
1 Year Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
1 Year Ago
snow effect asset - updated color alpha value to be 1.0
1 Year Ago
setting up asset zoo scene for snow setup ahead of time
1 Year Ago
deleting unused coaling tower models/prefabs that were redundant
1 Year Ago
Updated snow effect material config
1 Year Ago
added dynamic_container_style 1/2/3 prefabs
1 Year Ago
Added container drop off ground decals in both harbors
1 Year Ago
enabled material setup on AC unit prop for testing
1 Year Ago
snow effect material config setup
1 Year Ago
snow effect material config
1 Year Ago
merge from material biome improvements
1 Year Ago
asset zoo prep for props review
1 Year Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test