userVincentcancel
branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

113 Commits over 91 Days - 0.05cph!

1 Year Ago
scaled down creeping trees in junkpiles by 25%
1 Year Ago
harbor_2 S2P
1 Year Ago
Bunch of harbor_2 fixes
1 Year Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
1 Year Ago
switched to rendererlod
1 Year Ago
manifest
1 Year Ago
container double door files
1 Year Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
1 Year Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
1 Year Ago
fixed the last lod of black lorry trailer being white
1 Year Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
1 Year Ago
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places some wip creeping tree models until I get back to it
1 Year Ago
tweaked light group at time on harbor2
1 Year Ago
S2P all
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
1 Year Ago
updated overgrowth prefabs inside spawning junkpiles
1 Year Ago
some missing prefabs
1 Year Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
1 Year Ago
S2P all (overgrowth links refresh)
1 Year Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
1 Year Ago
removed missing mesh bit from static refinery prefab
1 Year Ago
new tree models for monument overgrowth, temperate and snow variants
1 Year Ago
harbor2 - boosted ambient pointlights S2P
1 Year Ago
level update and s2p
1 Year Ago
more biome visuals compatible props and structures
1 Year Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
1 Year Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
1 Year Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Set dressing harbor2 progress vertex painting grounds progress
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
material tweaks and prop prefab variants
1 Year Ago
cherry picking 92516
1 Year Ago
'keep out' and road debris decals
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
moved zipline platforms assets over from compound branch - not a merge
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
shifted a bunch of materials' decal layer to #3
1 Year Ago
mossy ground decal
1 Year Ago
Set dressing harbor2 progress mossy tire stacks material variant
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
mossy containers mossy rubble piles mossy plywood walls
1 Year Ago
some fixes to Harbor1 island placement harbor2 backup
1 Year Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
cherrypicking 91786