userVincentcancel
branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

113 Commits over 91 Days - 0.05cph!

8 Months Ago
scaled down creeping trees in junkpiles by 25%
8 Months Ago
harbor_2 S2P
8 Months Ago
Bunch of harbor_2 fixes
8 Months Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
8 Months Ago
switched to rendererlod
8 Months Ago
manifest
8 Months Ago
container double door files
8 Months Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
8 Months Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
8 Months Ago
fixed the last lod of black lorry trailer being white
8 Months Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
9 Months Ago
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places some wip creeping tree models until I get back to it
9 Months Ago
tweaked light group at time on harbor2
9 Months Ago
S2P all
9 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
9 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
9 Months Ago
updated overgrowth prefabs inside spawning junkpiles
9 Months Ago
some missing prefabs
9 Months Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
9 Months Ago
S2P all (overgrowth links refresh)
9 Months Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
9 Months Ago
removed missing mesh bit from static refinery prefab
9 Months Ago
new tree models for monument overgrowth, temperate and snow variants
9 Months Ago
harbor2 - boosted ambient pointlights S2P
10 Months Ago
level update and s2p
10 Months Ago
more biome visuals compatible props and structures
10 Months Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
10 Months Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
10 Months Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
Set dressing harbor2 progress vertex painting grounds progress
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
material tweaks and prop prefab variants
10 Months Ago
cherry picking 92516
10 Months Ago
'keep out' and road debris decals
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
moved zipline platforms assets over from compound branch - not a merge
10 Months Ago
Set dressing harbor2 progress materials decal layer #
10 Months Ago
Set dressing harbor2 progress materials decal layer #
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
shifted a bunch of materials' decal layer to #3
10 Months Ago
mossy ground decal
10 Months Ago
Set dressing harbor2 progress mossy tire stacks material variant
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
mossy containers mossy rubble piles mossy plywood walls
10 Months Ago
some fixes to Harbor1 island placement harbor2 backup
10 Months Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
cherrypicking 91786