userVincentcancel
branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

113 Commits over 91 Days - 0.05cph!

2 Years Ago
scaled down creeping trees in junkpiles by 25%
2 Years Ago
harbor_2 S2P
2 Years Ago
Bunch of harbor_2 fixes
2 Years Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
2 Years Ago
switched to rendererlod
2 Years Ago
manifest
2 Years Ago
container double door files
2 Years Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
2 Years Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
2 Years Ago
fixed the last lod of black lorry trailer being white
2 Years Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
3 Years Ago
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places some wip creeping tree models until I get back to it
3 Years Ago
tweaked light group at time on harbor2
3 Years Ago
S2P all
3 Years Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
3 Years Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
3 Years Ago
updated overgrowth prefabs inside spawning junkpiles
3 Years Ago
some missing prefabs
3 Years Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
3 Years Ago
S2P all (overgrowth links refresh)
3 Years Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
3 Years Ago
removed missing mesh bit from static refinery prefab
3 Years Ago
new tree models for monument overgrowth, temperate and snow variants
3 Years Ago
harbor2 - boosted ambient pointlights S2P
3 Years Ago
level update and s2p
3 Years Ago
more biome visuals compatible props and structures
3 Years Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
3 Years Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
3 Years Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
3 Years Ago
Set dressing harbor2 progress
3 Years Ago
Set dressing harbor2 progress vertex painting grounds progress
3 Years Ago
Set dressing harbor2 progress
3 Years Ago
material tweaks and prop prefab variants
3 Years Ago
cherry picking 92516
3 Years Ago
'keep out' and road debris decals
3 Years Ago
Set dressing harbor2 progress
3 Years Ago
moved zipline platforms assets over from compound branch - not a merge
3 Years Ago
Set dressing harbor2 progress materials decal layer #
3 Years Ago
Set dressing harbor2 progress materials decal layer #
3 Years Ago
Set dressing harbor2 progress
3 Years Ago
shifted a bunch of materials' decal layer to #3
3 Years Ago
mossy ground decal
3 Years Ago
Set dressing harbor2 progress mossy tire stacks material variant
3 Years Ago
Set dressing harbor2 progress
3 Years Ago
mossy containers mossy rubble piles mossy plywood walls
3 Years Ago
some fixes to Harbor1 island placement harbor2 backup
3 Years Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
3 Years Ago
Set dressing harbor2 progress
3 Years Ago
Set dressing harbor2 progress
3 Years Ago
cherrypicking 91786