branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel
113 Commits over 91 Days - 0.05cph!
scaled down creeping trees in junkpiles by 25%
vertex color tweaks to doors
removed temporary door from code
moved shipping container related assets to shipping container prefabs folder to keep things tidy
container double door files
loot balance, slightly more bias towards the cargoship island on Harbor2
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
fixed the last lod of black lorry trailer being white
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2)
s2p
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places
some wip creeping tree models until I get back to it
tweaked light group at time on harbor2
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells
added train tunnel entrance into automated S2P loop
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
updated overgrowth prefabs inside spawning junkpiles
arid variants for some grasses
fixed incorrect biome set on a tire prefab
S2P all (overgrowth links refresh)
fixed an offset that appeared in coaling tower prefab - collection bin offset
removed missing mesh bit from static refinery prefab
new tree models for monument overgrowth, temperate and snow variants
harbor2 - boosted ambient pointlights
S2P
more biome visuals compatible props and structures
baked harbor grounds meshes
specific collider meshes for grounds - removed old duplicates
bunch of biome visuals compliant prefabs
simple colliders for damaged scientist turret
harbor2 level update
Harbor2 scene hierarchy cleanup
baked to mesh vertex paint grounds LOD0
S2P
Vertex painting pass (almost complete)
Ladder volumes, fill lights, loot spawns pass
Tweaked concrete_h blending mask
Set dressing harbor2 progress
Set dressing harbor2 progress
vertex painting grounds progress
Set dressing harbor2 progress
material tweaks and prop prefab variants
'keep out' and road debris decals
Set dressing harbor2 progress
moved zipline platforms assets over from compound branch - not a merge
Set dressing harbor2 progress
materials decal layer #
Set dressing harbor2 progress
materials decal layer #
Set dressing harbor2 progress
shifted a bunch of materials' decal layer to #3
Set dressing harbor2 progress
mossy tire stacks material variant
Set dressing harbor2 progress
mossy containers
mossy rubble piles
mossy plywood walls
some fixes to Harbor1 island placement
harbor2 backup
Set dressing harbor2 progress
added a rusted up broken variant of the scientist turret for set dressing
Set dressing harbor2 progress
Set dressing harbor2 progress