userVincentcancel
branchrust_reboot/main/jungle_ruinscancel

30 Commits over 215 Days - 0.01cph!

5 Months Ago
env volumes tweak, darker S2P
5 Months Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
5 Months Ago
jungle ruins S2P
5 Months Ago
jungle ruins overgrowth pass with strangler figs
5 Months Ago
fixed double pillow effect on ruins wood beams by lowering normal intensity
7 Months Ago
replaced greybox volumes with the wip floor kit in ruins
7 Months Ago
backup ruins_e
7 Months Ago
jungle_ruins_e more complex layout design
7 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
7 Months Ago
jungle_ruins_c iteration2
7 Months Ago
jungle_ruins_b iteration2
7 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
7 Months Ago
jungle_ruins_a iteration2
7 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
7 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
7 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
7 Months Ago
jungle_ruins_c level layout first iteration
7 Months Ago
jungle_ruins_b progress
7 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
7 Months Ago
reverting 108949 - caused compilation issues
7 Months Ago
ruin_a backup
7 Months Ago
jungle_ruins_a layout first iteration
7 Months Ago
merge from main
12 Months Ago
merge from radtown redux branch
12 Months Ago
merge from PPD branch
1 Year Ago
bunch of tweaks along the way
1 Year Ago
assets gym scene - end?
1 Year Ago
assets gym scene wip
1 Year Ago
adjusted spawn position for play mode to work
1 Year Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox