userVincentcancel
branchrust_reboot/main/jungle_ruinscancel

30 Commits over 215 Days - 0.01cph!

Yesterday
env volumes tweak, darker S2P
Yesterday
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
Yesterday
jungle ruins S2P
Yesterday
jungle ruins overgrowth pass with strangler figs
Yesterday
fixed double pillow effect on ruins wood beams by lowering normal intensity
2 Months Ago
replaced greybox volumes with the wip floor kit in ruins
2 Months Ago
backup ruins_e
2 Months Ago
jungle_ruins_e more complex layout design
2 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
2 Months Ago
jungle_ruins_c iteration2
3 Months Ago
jungle_ruins_b iteration2
3 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
3 Months Ago
jungle_ruins_a iteration2
3 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
3 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
3 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
3 Months Ago
jungle_ruins_c level layout first iteration
3 Months Ago
jungle_ruins_b progress
3 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
3 Months Ago
reverting 108949 - caused compilation issues
3 Months Ago
ruin_a backup
3 Months Ago
jungle_ruins_a layout first iteration
3 Months Ago
merge from main
7 Months Ago
merge from radtown redux branch
7 Months Ago
merge from PPD branch
8 Months Ago
bunch of tweaks along the way
8 Months Ago
assets gym scene - end?
8 Months Ago
assets gym scene wip
8 Months Ago
adjusted spawn position for play mode to work
8 Months Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox