userVincentcancel
branchrust_reboot/main/jungle_ruinscancel

25 Commits over 153 Days - 0.01cph!

57 Days Ago
replaced greybox volumes with the wip floor kit in ruins
58 Days Ago
backup ruins_e
59 Days Ago
jungle_ruins_e more complex layout design
59 Days Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
60 Days Ago
jungle_ruins_c iteration2
2 Months Ago
jungle_ruins_b iteration2
2 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
2 Months Ago
jungle_ruins_a iteration2
2 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
2 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
2 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
2 Months Ago
jungle_ruins_c level layout first iteration
2 Months Ago
jungle_ruins_b progress
2 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
2 Months Ago
reverting 108949 - caused compilation issues
2 Months Ago
ruin_a backup
2 Months Ago
jungle_ruins_a layout first iteration
2 Months Ago
merge from main
6 Months Ago
merge from radtown redux branch
7 Months Ago
merge from PPD branch
7 Months Ago
bunch of tweaks along the way
7 Months Ago
assets gym scene - end?
7 Months Ago
assets gym scene wip
7 Months Ago
adjusted spawn position for play mode to work
7 Months Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox