branchrust_reboot/main/jungle_ruinscancel
30 Commits over 215 Days - 0.01cph!
env volumes tweak, darker
S2P
Ziggurat_a monument prep
Terrain splats repaint to allow fade out
Created env volumes for interior
Basic lighting indoor
Cleared volumes and lights from greybox stage
jungle ruins overgrowth pass with strangler figs
fixed double pillow effect on ruins wood beams by lowering normal intensity
replaced greybox volumes with the wip floor kit in ruins
jungle_ruins_e more complex layout design
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
jungle_ruins_c iteration2
jungle_ruins_b iteration2
removed lodgroup from jungle_ruins_wall_3m_D prefab
jungle_ruins_a iteration2
jungle ruins topologies for procmap testing, terrain blendmaps
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
jungle_ruins_d level layout first iteration
prefab'd ruins sets for easier editing
replaced some pieces with cap less ones
jungle_ruins_c level layout first iteration
jungle_ruins_b first iteration layout
added a proxy mesh for the croc to design around
reverting
108949 - caused compilation issues
jungle_ruins_a layout first iteration
merge from radtown redux branch
bunch of tweaks along the way
adjusted spawn position for play mode to work
Jungle ruins initial scene setup for terrain, monument data and basic whitebox