userVincentcancel
branchrust_reboot/main/jungle_ruinscancel

30 Commits over 215 Days - 0.01cph!

8 Months Ago
env volumes tweak, darker S2P
8 Months Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
8 Months Ago
jungle ruins S2P
8 Months Ago
jungle ruins overgrowth pass with strangler figs
8 Months Ago
fixed double pillow effect on ruins wood beams by lowering normal intensity
10 Months Ago
replaced greybox volumes with the wip floor kit in ruins
10 Months Ago
backup ruins_e
10 Months Ago
jungle_ruins_e more complex layout design
10 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
10 Months Ago
jungle_ruins_c iteration2
10 Months Ago
jungle_ruins_b iteration2
10 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
10 Months Ago
jungle_ruins_a iteration2
10 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
10 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
10 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
10 Months Ago
jungle_ruins_c level layout first iteration
10 Months Ago
jungle_ruins_b progress
10 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
10 Months Ago
reverting 108949 - caused compilation issues
10 Months Ago
ruin_a backup
10 Months Ago
jungle_ruins_a layout first iteration
10 Months Ago
merge from main
1 Year Ago
merge from radtown redux branch
1 Year Ago
merge from PPD branch
1 Year Ago
bunch of tweaks along the way
1 Year Ago
assets gym scene - end?
1 Year Ago
assets gym scene wip
1 Year Ago
adjusted spawn position for play mode to work
1 Year Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox