branchrust_reboot/main/jungle_ruinscancel
33 Commits over 62 Days - 0.02cph!
Added ziggurat blockouts with interior
Added textures for stone piles. Added stone pile variants.
Tiny material fix to two jungle ruin pieces. Added ziggurat blockout to get that task started.
Added last of LODs to jungle ruin walls kit.
Added LODs for jungle ruin walls (just a couple remaining to do)
Checking in pending changes before switching branch
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
merge from radtown redux branch
Added jungle door, window bar blockouts. More wall kit work.
Plaster added to jungle ruins
Eroded plaster tests on jungle ruins. Removed obsolete textures.
Moss blending on jungle walls
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
Jungle ruin stone albedo test
Added two storey ruin variants. First pass of jungle ruin level assembly,
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
Converted jungle ruin walls to prefabs
Rejigged ruins folder structure, added colliders
First pass of assembled jungle ruin kits. Removed old blockouts.
Fixed ruin wall caps to reduce overhand and improve blending
Added first pass of jungle wall ruin caps for kit testing
First pass jungle wall texture for testing brick sizes. Doubled wall thickness in kit. Initial blockout of vertical slice jungle wall segment.
Quick update to WIP ruin blockouts
First pass of jungle ruin blockouts for testing
bunch of tweaks along the way
adjusted spawn position for play mode to work
Jungle ruins initial scene setup for terrain, monument data and basic whitebox