branchrust_reboot/main/naval_update/floating_citiescancel
18 Commits over 92 Days - 0.01cph!
floating city 2 layout polish, better connection to casino barge
floating city 2 layout polish
Medical barge, shifted location of security tower a bit for better flow
floating city 2 layout update, connected most barges and piers together
created a new material for the junkpiles that can be used on barges
updated farm barge material overrides
floating city 2 initial idea layout
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
centered pivot of medical barge
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
floating city save
cleanup of the floating walkways prefabs
split floating walkway prefab into 4 separate ones, updated scene
increased the no build zone to encompass all the level area
shifted t1 workbench around
Adding vendor NPCs and recycler, etc. to floating city level
color tweak on floating_walkways_surfaces_a mat
material tweaks to piers of floating city to enhance readability, increase algae look
naval update > floating cities