userVincentcancel
branchrust_reboot/main/naval_update/floating_citiescancel

141 Commits over 153 Days - 0.04cph!

16 Days Ago
S2P redo after stomp
16 Days Ago
merge from naval update
16 Days Ago
FCs S2P for all recent fixes
17 Days Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
17 Days Ago
static speargun prefab cleanup
17 Days Ago
removed renderer batch on compound bow placed on non lodgroup type object
17 Days Ago
gun display rack weapons wont cast shadows
20 Days Ago
fixed static tarp materials having wind enabled
20 Days Ago
material simplifications on temperate_portacabin_building_300_600
20 Days Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
20 Days Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
20 Days Ago
shadow proxy mesh for smallOceanWreckBuoy
20 Days Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
20 Days Ago
merge from naval update
20 Days Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
20 Days Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
20 Days Ago
FC barge 3600/4200 shadow proxies
20 Days Ago
disabled shadow casting on some outliers from floating walkways set prefabs
21 Days Ago
material color tweak to better track the unoptimised original look
21 Days Ago
fixed interior props cull group being disabled (was temporary)
21 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
21 Days Ago
shadow proxies for prison and sec tower
21 Days Ago
shadow proxies for meshes with over 1 material in FCs
22 Days Ago
trimming on FC4, FC2 S2P FCs
22 Days Ago
FC3 s2p
22 Days Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
22 Days Ago
Reducing per pixel complexity on FC materials - pass 2
22 Days Ago
Reducing per pixel complexity on FC materials - pass one of a few
22 Days Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
22 Days Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench
31 Days Ago
Added generic terrain to FC4 Added baked shore vectors Move the boat vendor on the pier Setup an HLOD for the scene
31 Days Ago
Improved shore vectors on FC1,2,3 Removed access to casino top floor from barge in FC2 Updated HLODs on FC2,3
36 Days Ago
disabling shadow casting on late LODs of casino CH47
36 Days Ago
disabled shadow casting on barges LOD1 and up, same for security tower as its shadows are barely visible after first cascade
37 Days Ago
disabled r/w and batching on seaweed clumps
37 Days Ago
Added baked shore vector volumes to the FCs S2P
37 Days Ago
merge from dipsi
37 Days Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
38 Days Ago
fixed blockers around FC2 bridge (for good this time)
41 Days Ago
switched stair zipline platforms for flat platform ones
41 Days Ago
fixed blockers around FC2
42 Days Ago
merge from naval update
42 Days Ago
FC1,2,3 HLOD refresh and S2P
42 Days Ago
re-enabled some shadows in med barge
42 Days Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
43 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
43 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
43 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
43 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
43 Days Ago
disabling shadow casting on prefabs