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18 Commits over 92 Days - 0.01cph!

Today
floating city 2 layout polish, better connection to casino barge
Today
floating city 2 layout polish
Today
Medical barge, shifted location of security tower a bit for better flow
Yesterday
floating city 2 layout update, connected most barges and piers together
Yesterday
floating city 1 s2p
Yesterday
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
Yesterday
floating city 2 initial idea layout
Yesterday
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
Yesterday
centered pivot of medical barge
2 Days Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
2 Days Ago
floating city save cleanup of the floating walkways prefabs
2 Days Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
2 Days Ago
shifted t1 workbench around
3 Days Ago
Adding vendor NPCs and recycler, etc. to floating city level
3 Days Ago
color tweak on floating_walkways_surfaces_a mat
3 Days Ago
material tweaks to piers of floating city to enhance readability, increase algae look
3 Months Ago
merge from naval update
3 Months Ago
naval update > floating cities