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141 Commits over 153 Days - 0.04cph!

1 Year Ago
S2P redo after stomp
1 Year Ago
merge from naval update
1 Year Ago
FCs S2P for all recent fixes
1 Year Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
1 Year Ago
static speargun prefab cleanup
1 Year Ago
removed renderer batch on compound bow placed on non lodgroup type object
1 Year Ago
gun display rack weapons wont cast shadows
1 Year Ago
fixed static tarp materials having wind enabled
1 Year Ago
material simplifications on temperate_portacabin_building_300_600
1 Year Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
1 Year Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
1 Year Ago
shadow proxy mesh for smallOceanWreckBuoy
1 Year Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
1 Year Ago
merge from naval update
1 Year Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
1 Year Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
1 Year Ago
FC barge 3600/4200 shadow proxies
1 Year Ago
disabled shadow casting on some outliers from floating walkways set prefabs
1 Year Ago
material color tweak to better track the unoptimised original look
1 Year Ago
fixed interior props cull group being disabled (was temporary)
1 Year Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
1 Year Ago
shadow proxies for prison and sec tower
1 Year Ago
shadow proxies for meshes with over 1 material in FCs
1 Year Ago
trimming on FC4, FC2 S2P FCs
1 Year Ago
FC3 s2p
1 Year Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
1 Year Ago
Reducing per pixel complexity on FC materials - pass 2
1 Year Ago
Reducing per pixel complexity on FC materials - pass one of a few
1 Year Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
1 Year Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench
1 Year Ago
Added generic terrain to FC4 Added baked shore vectors Move the boat vendor on the pier Setup an HLOD for the scene
1 Year Ago
Improved shore vectors on FC1,2,3 Removed access to casino top floor from barge in FC2 Updated HLODs on FC2,3
1 Year Ago
disabling shadow casting on late LODs of casino CH47
1 Year Ago
disabled shadow casting on barges LOD1 and up, same for security tower as its shadows are barely visible after first cascade
1 Year Ago
disabled r/w and batching on seaweed clumps
1 Year Ago
Added baked shore vector volumes to the FCs S2P
1 Year Ago
merge from dipsi
1 Year Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
1 Year Ago
fixed blockers around FC2 bridge (for good this time)
1 Year Ago
switched stair zipline platforms for flat platform ones
1 Year Ago
fixed blockers around FC2
1 Year Ago
merge from naval update
1 Year Ago
FC1,2,3 HLOD refresh and S2P
1 Year Ago
re-enabled some shadows in med barge
1 Year Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
1 Year Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
1 Year Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
1 Year Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
1 Year Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
1 Year Ago
disabling shadow casting on prefabs