userVincentcancel
branchrust_reboot/main/naval_update/floating_citiescancel

141 Commits over 153 Days - 0.04cph!

12 Months Ago
food barge, environment volumes polish
12 Months Ago
medical barge, environment volumes polish
12 Months Ago
supplies barge, simplified environment volumes down to 3
12 Months Ago
string lights red and green materials bunch of lighting on barges and docks
12 Months Ago
tweaks to culling distance to several prefabs
12 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
12 Months Ago
floating cities s2p
12 Months Ago
swapped mountable chairs left on all barges
12 Months Ago
swapped mountable chairs on floating docks
12 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
12 Months Ago
medical barge set dressing polish
12 Months Ago
security prison barge set dressing polish
1 Year Ago
more floating walkways work on set dressing refining floating_city_2 layout
1 Year Ago
more floating walkways work on set dressing
1 Year Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
1 Year Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
1 Year Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
1 Year Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
1 Year Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
1 Year Ago
improved flow on floating_city_floating_walkways_B
1 Year Ago
floating city 2 flow polish, better connection to casino barge
1 Year Ago
halved vertex AO intensity on chicken cages (material)
1 Year Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
1 Year Ago
floating city 2 layout polish, better connection to casino barge
1 Year Ago
floating city 2 layout polish
1 Year Ago
Medical barge, shifted location of security tower a bit for better flow
1 Year Ago
floating city 2 layout update, connected most barges and piers together
1 Year Ago
floating city 1 s2p
1 Year Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
1 Year Ago
floating city 2 initial idea layout
1 Year Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
1 Year Ago
centered pivot of medical barge
1 Year Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
1 Year Ago
floating city save cleanup of the floating walkways prefabs
1 Year Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
1 Year Ago
shifted t1 workbench around
1 Year Ago
Adding vendor NPCs and recycler, etc. to floating city level
1 Year Ago
color tweak on floating_walkways_surfaces_a mat
1 Year Ago
material tweaks to piers of floating city to enhance readability, increase algae look
1 Year Ago
merge from naval update
1 Year Ago
naval update > floating cities