userVincentcancel
branchrust_reboot/main/naval_update/floating_citiescancel

141 Commits over 153 Days - 0.04cph!

10 Months Ago
food barge, environment volumes polish
10 Months Ago
medical barge, environment volumes polish
10 Months Ago
supplies barge, simplified environment volumes down to 3
10 Months Ago
string lights red and green materials bunch of lighting on barges and docks
10 Months Ago
tweaks to culling distance to several prefabs
10 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
10 Months Ago
floating cities s2p
10 Months Ago
swapped mountable chairs left on all barges
10 Months Ago
swapped mountable chairs on floating docks
10 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
10 Months Ago
medical barge set dressing polish
10 Months Ago
security prison barge set dressing polish
10 Months Ago
more floating walkways work on set dressing refining floating_city_2 layout
10 Months Ago
more floating walkways work on set dressing
10 Months Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
10 Months Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
10 Months Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
10 Months Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
10 Months Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
10 Months Ago
improved flow on floating_city_floating_walkways_B
10 Months Ago
floating city 2 flow polish, better connection to casino barge
10 Months Ago
halved vertex AO intensity on chicken cages (material)
10 Months Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
10 Months Ago
floating city 2 layout polish, better connection to casino barge
10 Months Ago
floating city 2 layout polish
10 Months Ago
Medical barge, shifted location of security tower a bit for better flow
10 Months Ago
floating city 2 layout update, connected most barges and piers together
10 Months Ago
floating city 1 s2p
10 Months Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
10 Months Ago
floating city 2 initial idea layout
10 Months Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
10 Months Ago
centered pivot of medical barge
10 Months Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
10 Months Ago
floating city save cleanup of the floating walkways prefabs
10 Months Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
10 Months Ago
shifted t1 workbench around
10 Months Ago
Adding vendor NPCs and recycler, etc. to floating city level
10 Months Ago
color tweak on floating_walkways_surfaces_a mat
10 Months Ago
material tweaks to piers of floating city to enhance readability, increase algae look
1 Year Ago
merge from naval update
1 Year Ago
naval update > floating cities