userVincentcancel
branchrust_reboot/main/naval_update/floating_citiescancel

141 Commits over 153 Days - 0.04cph!

4 Months Ago
food barge, environment volumes polish
4 Months Ago
medical barge, environment volumes polish
4 Months Ago
supplies barge, simplified environment volumes down to 3
4 Months Ago
string lights red and green materials bunch of lighting on barges and docks
4 Months Ago
tweaks to culling distance to several prefabs
4 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
4 Months Ago
floating cities s2p
4 Months Ago
swapped mountable chairs left on all barges
4 Months Ago
swapped mountable chairs on floating docks
4 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
4 Months Ago
medical barge set dressing polish
4 Months Ago
security prison barge set dressing polish
4 Months Ago
more floating walkways work on set dressing refining floating_city_2 layout
4 Months Ago
more floating walkways work on set dressing
4 Months Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
4 Months Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
4 Months Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
4 Months Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
4 Months Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
4 Months Ago
improved flow on floating_city_floating_walkways_B
4 Months Ago
floating city 2 flow polish, better connection to casino barge
4 Months Ago
halved vertex AO intensity on chicken cages (material)
4 Months Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
4 Months Ago
floating city 2 layout polish, better connection to casino barge
4 Months Ago
floating city 2 layout polish
4 Months Ago
Medical barge, shifted location of security tower a bit for better flow
4 Months Ago
floating city 2 layout update, connected most barges and piers together
4 Months Ago
floating city 1 s2p
4 Months Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
4 Months Ago
floating city 2 initial idea layout
4 Months Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
4 Months Ago
centered pivot of medical barge
4 Months Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
4 Months Ago
floating city save cleanup of the floating walkways prefabs
4 Months Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
4 Months Ago
shifted t1 workbench around
4 Months Ago
Adding vendor NPCs and recycler, etc. to floating city level
4 Months Ago
color tweak on floating_walkways_surfaces_a mat
4 Months Ago
material tweaks to piers of floating city to enhance readability, increase algae look
7 Months Ago
merge from naval update
8 Months Ago
naval update > floating cities