userVincentcancel
branchrust_reboot/main/temperate_cliff_reworkcancel

21 Commits over 61 Days - 0.01cph!

1 Year Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
1 Year Ago
merge from main
1 Year Ago
Added back old arid rock formations in procmap stack
1 Year Ago
removed stone splat from medium rock formation prefabs
1 Year Ago
improved road rejection on jutting cliffs
1 Year Ago
road, rail rejection on hill cliffs
1 Year Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
1 Year Ago
merge from unique environments to cliffs
1 Year Ago
added road rejection to jutting cliffs
1 Year Ago
extra jutting cliff prefab
1 Year Ago
jutting cliffs progress
1 Year Ago
large rock formation a test case jutting cliff test case
1 Year Ago
rock formation prefabs (sea) radius and fade improvements
1 Year Ago
propagated the latest changes into procmap stack
1 Year Ago
updated rock formations updated world setup to spawn them
1 Year Ago
road/rail rejection for coastal cliffs
1 Year Ago
work in progress road/rail rejection for coastal cliffs
1 Year Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
1 Year Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
1 Year Ago
merge from main
1 Year Ago
merge from main