branchrust_reboot/main/temperate_cliff_reworkcancel
21 Commits over 61 Days - 0.01cph!
changed minimum sizes for unique environments procmap spawns
canyons 3500+
lakes 3000+
oasis 2000+
Added back old arid rock formations in procmap stack
removed stone splat from medium rock formation prefabs
improved road rejection on jutting cliffs
road, rail rejection on hill cliffs
Integrated unique environments into World Setup stack
Adjusted min altitude for inland place cliff components to -100m
merge from unique environments to cliffs
added road rejection to jutting cliffs
extra jutting cliff prefab
large rock formation a test case
jutting cliff test case
rock formation prefabs (sea) radius and fade improvements
propagated the latest changes into procmap stack
updated rock formations
updated world setup to spawn them
road/rail rejection for coastal cliffs
work in progress road/rail rejection for coastal cliffs
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations