userVincentcancel
branchrust_reboot/main/temperate_cliff_reworkcancel

21 Commits over 61 Days - 0.01cph!

9 Months Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
9 Months Ago
merge from main
9 Months Ago
Added back old arid rock formations in procmap stack
9 Months Ago
removed stone splat from medium rock formation prefabs
9 Months Ago
improved road rejection on jutting cliffs
9 Months Ago
road, rail rejection on hill cliffs
9 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
9 Months Ago
merge from unique environments to cliffs
10 Months Ago
added road rejection to jutting cliffs
10 Months Ago
extra jutting cliff prefab
10 Months Ago
jutting cliffs progress
10 Months Ago
large rock formation a test case jutting cliff test case
10 Months Ago
rock formation prefabs (sea) radius and fade improvements
10 Months Ago
propagated the latest changes into procmap stack
10 Months Ago
updated rock formations updated world setup to spawn them
10 Months Ago
road/rail rejection for coastal cliffs
10 Months Ago
work in progress road/rail rejection for coastal cliffs
10 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
10 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
10 Months Ago
merge from main
11 Months Ago
merge from main