userVincentcancel
branchrust_reboot/main/temperate_cliff_reworkcancel

21 Commits over 61 Days - 0.01cph!

2 Years Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
2 Years Ago
merge from main
2 Years Ago
Added back old arid rock formations in procmap stack
2 Years Ago
removed stone splat from medium rock formation prefabs
2 Years Ago
improved road rejection on jutting cliffs
2 Years Ago
road, rail rejection on hill cliffs
2 Years Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
2 Years Ago
merge from unique environments to cliffs
2 Years Ago
added road rejection to jutting cliffs
2 Years Ago
extra jutting cliff prefab
2 Years Ago
jutting cliffs progress
2 Years Ago
large rock formation a test case jutting cliff test case
2 Years Ago
rock formation prefabs (sea) radius and fade improvements
2 Years Ago
propagated the latest changes into procmap stack
2 Years Ago
updated rock formations updated world setup to spawn them
2 Years Ago
road/rail rejection for coastal cliffs
2 Years Ago
work in progress road/rail rejection for coastal cliffs
2 Years Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
2 Years Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
2 Years Ago
merge from main
2 Years Ago
merge from main