userVincentcancel
branchrust_reboot/main/temperate_cliff_reworkcancel

21 Commits over 61 Days - 0.01cph!

32 Days Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
33 Days Ago
merge from main
33 Days Ago
Added back old arid rock formations in procmap stack
33 Days Ago
removed stone splat from medium rock formation prefabs
33 Days Ago
improved road rejection on jutting cliffs
33 Days Ago
road, rail rejection on hill cliffs
37 Days Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
37 Days Ago
merge from unique environments to cliffs
45 Days Ago
added road rejection to jutting cliffs
45 Days Ago
extra jutting cliff prefab
46 Days Ago
jutting cliffs progress
47 Days Ago
large rock formation a test case jutting cliff test case
50 Days Ago
rock formation prefabs (sea) radius and fade improvements
51 Days Ago
propagated the latest changes into procmap stack
53 Days Ago
updated rock formations updated world setup to spawn them
53 Days Ago
road/rail rejection for coastal cliffs
54 Days Ago
work in progress road/rail rejection for coastal cliffs
54 Days Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
55 Days Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
2 Months Ago
merge from main
3 Months Ago
merge from main