userVincentcancel
branchrust_reboot/main/temperate_cliff_reworkcancel

21 Commits over 61 Days - 0.01cph!

5 Months Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
5 Months Ago
merge from main
5 Months Ago
Added back old arid rock formations in procmap stack
5 Months Ago
removed stone splat from medium rock formation prefabs
5 Months Ago
improved road rejection on jutting cliffs
5 Months Ago
road, rail rejection on hill cliffs
5 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
5 Months Ago
merge from unique environments to cliffs
5 Months Ago
added road rejection to jutting cliffs
5 Months Ago
extra jutting cliff prefab
5 Months Ago
jutting cliffs progress
5 Months Ago
large rock formation a test case jutting cliff test case
5 Months Ago
rock formation prefabs (sea) radius and fade improvements
5 Months Ago
propagated the latest changes into procmap stack
5 Months Ago
updated rock formations updated world setup to spawn them
5 Months Ago
road/rail rejection for coastal cliffs
5 Months Ago
work in progress road/rail rejection for coastal cliffs
5 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
5 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
6 Months Ago
merge from main
7 Months Ago
merge from main