branchrust_reboot/prereleasecancel
56 Commits over 184 Days - 0.01cph!
Merge from dungeon_art3
Main camera update (missing Deferred Mesh Decal Renderer)
Lighthouse ladder volumes
Network++
Tweaks to trainyard colours
Closed off the lighthouse for now
rocks_ms_atlas_snow uses rust shader
Fixed holes in tunnel slope section
Military tunnels signs models and textures
MT Scene Update
further fixes to MT Tunnels
Added missing terrain triggers in facility rooms
Added reverb triggers to both mine tunnels and military tunnels prefab
Sewers prefabs now include reverb and terrain triggers
WTP, Trainyard,Canyon, Powerplant : removed custom terrain triggers and manual ladder triggers for sewers
Pigeon nest includes ladders / missing Ttrigger on one sewer block
Sewer big rooms prefabs with reverb and Ttriggers
bus height adjustment (models)
Removed non procmap busstop from airfield'
RUST-1270 Attempted fix for oil barrels in hangar 1
Couple of decal fixes
Fixed annoying collapsed chainlinkfence collider, smooth running now
Less emissive on wall mounted light
Satellite dish additional LODs for extra long distance
Changed rock material type on terrain rocks in scene
Dungeon spawners updated to the new barricade system
door barricades are now two sided
larger barricades prefabs / military tunnels update
door_barricades gibs double sided
cherry picking from
16720
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
changed timber mine mats to use biome tinting
Tunnels include their own prevent_building volume (safe_measure)
larger prevent_building in sewer_chimney_bottom
misc mat tweaks
cherrypicking damian art from last week
Bag'O Fixes for caves
Changed caves lights to use Ambient Light LOD script
Network++
Added some lights for debug to the dome
Updated military tunnels
Fixed RUST-1350 / Cave sections transparent (Object quality)
Removing some not needed models and textures
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
Updated industrial props across monuments
Adding industrial props prefabs
Some misc stuff in airfield
Added caves ore loot spawners
Capping lightwells in caves - caves_dressing scene update
Merging building blocks biome tinting to pre-release
Fixed potential hole in terrain at cave 4 entrance
Scene2Prefab Monuments & Caves
Fix for RUST-1389 / Top of dome monument buildable
Fix for Cave 6 bottom room exit - RUST-1395