branchrust_reboot/prereleasecancel
56 Commits over 184 Days - 0.01cph!
merge from fridge_deployable
Cave 7 missing tunnel segment
Monument doors are slightly wider/taller
RUST-1432 Falling in cave 8 terrain fix
RUST-1431 Falling in cave 6 terrain fix
RUST-1426 notch more draw distance to mil tunnel light sources
Added backtracking paths to cave 5,6,7
Fix for RUST-1424
Fix for RUST-1426
Attempting to fix RUST-1425
Fix for Cave 6 bottom room exit - RUST-1395
Fix for RUST-1389 / Top of dome monument buildable
Scene2Prefab Monuments & Caves
Fixed potential hole in terrain at cave 4 entrance
Merging building blocks biome tinting to pre-release
Capping lightwells in caves - caves_dressing scene update
Added caves ore loot spawners
Some misc stuff in airfield
Updated industrial props across monuments
Adding industrial props prefabs
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
Removing some not needed models and textures
Fixed RUST-1350 / Cave sections transparent (Object quality)
Added some lights for debug to the dome
Updated military tunnels
Bag'O Fixes for caves
Changed caves lights to use Ambient Light LOD script
Network++
cherrypicking damian art from last week
larger prevent_building in sewer_chimney_bottom
misc mat tweaks
Tunnels include their own prevent_building volume (safe_measure)
changed timber mine mats to use biome tinting
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
cherry picking from
16720
door_barricades gibs double sided
larger barricades prefabs / military tunnels update
door barricades are now two sided
Dungeon spawners updated to the new barricade system
Satellite dish additional LODs for extra long distance
Changed rock material type on terrain rocks in scene
Less emissive on wall mounted light
Fixed annoying collapsed chainlinkfence collider, smooth running now
RUST-1270 Attempted fix for oil barrels in hangar 1
Couple of decal fixes
Removed non procmap busstop from airfield'
bus height adjustment (models)
Sewer big rooms prefabs with reverb and Ttriggers
WTP, Trainyard,Canyon, Powerplant : removed custom terrain triggers and manual ladder triggers for sewers
Pigeon nest includes ladders / missing Ttrigger on one sewer block
Sewers prefabs now include reverb and terrain triggers