userDuke Dariuscancel
reporust_rebootcancel

89 Commits over 424 Days - 0.01cph!

11 Days Ago
merge main -> rust_relay_server
23 Days Ago
merge main -> rust_relay_server
23 Days Ago
merged main -> rust_relay_server
23 Days Ago
merge main -> rust_relay_server
23 Days Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
23 Days Ago
merge rust_relay_server -> main
23 Days Ago
CodeGen after merge
23 Days Ago
merge main -> rust_relay_server
23 Days Ago
merge rust_relay_server -> main
23 Days Ago
merge main -> rust_relay_server
23 Days Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
24 Days Ago
merge rust_relay_server -> main
24 Days Ago
merge main -> rust_relay_server
24 Days Ago
move away from wss (it allocates)
26 Days Ago
26 Days Ago
merge rust_relay_server -> main
26 Days Ago
merge main -> rust_relay_server
26 Days Ago
Add additional logging for websocket connection
27 Days Ago
merged rust_relay_server -> main (splash screen + dupe send fix)
27 Days Ago
merge main -> rust_relay_server
27 Days Ago
removed dupe packet send 🙈
28 Days Ago
reverted accidental splash screen setting tweak
28 Days Ago
main -> rust_relay_server
29 Days Ago
rust_relay_server -> main
29 Days Ago
main -> rust_relay_server merge
29 Days Ago
offset packetType by lowestUserPacket
30 Days Ago
merge rust_relay_server -> main
30 Days Ago
reduced packet spam, send stringPool as dict
30 Days Ago
merged main -> rust_relay_server
31 Days Ago
merged /main/rust_relay_server -> /main
31 Days Ago
CodeGenned
31 Days Ago
merged main -> rust_relay_server
31 Days Ago
Debug.Log changes
31 Days Ago
brought back tuple param for UploadStringPoolToRelayAsync lol
31 Days Ago
Upload JSON instead of pair array in UploadStringPoolToRelayAsync
31 Days Ago
Reduced timeout on HttpClient, added enabled checking to upload paths
31 Days Ago
don't failover on map upload fail
31 Days Ago
Added failover, various optimizations
32 Days Ago
moved packet AddReference
32 Days Ago
Updated WebSocketSharp to not mutate packet data
33 Days Ago
repro
33 Days Ago
merged main -> rust_relay_server
33 Days Ago
pre merge (resolved packet sending issue)
36 Days Ago
merge main -> rust_server_relay
38 Days Ago
Various tweaks to Rust Relay config and transport
39 Days Ago
Removed UniTask (it's bad), moved time cache to Network thread AGAIN (thanks multithreading), removed frameNo ref (no thread safe way for me to access), added markers back, various simplifications
41 Days Ago
removed introduced allocations
41 Days Ago
moved frameNo+serverTs to NetWrite (main thread set)
43 Days Ago
naming conventions, small tweaks
43 Days Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again