19,298 Commits over 1,614 Days - 0.50cph!
Unit item pickup desire fulfiment supports multiple desires
BCD GetDataProperty warning when null
Removed BCD access from Action
BCD read/write all handled by DM, not BehaviourChain
Fixed UDM not clearing decisions before scoring elements that read from BCD
Clear decisions in the right place ;x
editing and adding new male xox sounds
Refactored shit in prep for shorelines fx
Added new male select vox sounds
Gender/Age specific default morph pairing in Species
Morph blending tester in CME
Basic wave cascades pt 1/2
Morph data and editor scene tweaks
Better handling of Desire fulfillment and tracking of "child" desires (item find deires created when adding a craft desire are now removed when the parent is fulfilled)
Backing up some texture masks before I ruin them again.
Basic working waves shader for mesh strips, so yay.
new male vox sounds added
Split fuel gathering goal plans
DesireParametes equality
Removed a bunch of redundant constructor overloads and other methods from DecisionContext
Fixed Array no longer requires T to inherit from IComparable.
Removed useless desire match method
Removing IComparable implementations all over the shop
Implemeneted equality members in PerceivedUnitData and PerceivedSmartObjectData
Goal, GoalPlan equality members
Removed IComparable from InfuenceMapEffector
new male vox sounds added
Missed IComparable in Desire
new male vox sounds added
DecisionMaker.AddDecision always assigns Goal and GoalPlan, except for ln 149's usage in BehaviourGroup DM
DecisonContext.PushDesires injects GoalPlan.LastDecisionScore as Desire weight
Agent+Desires AddDesire no longer takes momentum input
gross eating vox sounds added
Updated AO to latest; reduced depth threshold to 0.2 to prevent halos
ReorderableList cleanup, alpha ordering (yay)
DesireConsideration returns weight * momentum, not the sum
PlayerCamera "closeup" dummy data as mentioned in BEF-186
Split unit relationships data to file, added equality members
Statistical Model Condition and Consdieration abstracts added.
Char morph editor funtimes
Morph masking and editor improvements
Atmos piece added, mixer edited
no nose is good nose
(removed nose from male and female)
fixed ONLY clothing in bills example of clipping, rest still needs to be done.
forgot to press refresh before checking in last time
FoliageTools > SpeedTreeImportWizard
Lots of prefab/material updates because ^^
Move animal skin atlas mat out of Resources
BiomeSettingsEditor groups materials by category (generic/foliage)
sabertooth and terror bird, still really really rough in a lot of places
no nose on child
preparing to fix some human funkyness in next checkin
this fixes broken adult human for me
Refactoring Desire system to support the notion of Attain/Retain types.
Improved DM target filtering options, with specific source options for Units and SO types
Draft "manage items" goal data
GoalPlan editor fix for DM target filtering
Data