19,298 Commits over 1,614 Days - 0.50cph!
Default asset importer settings for AudioClip, updated all sound metas
Fixed pink trees
Get fucked silly coroutiner
Settlement top level goal no longer cock blocked by my idiocy
Fixed desire conditions having the wrong filters set after refactor
Desire code tweaks
Debug shows new desire type
terrorbird improvements to anims
Data drive Unit+Senses proximity awareness
Stat collections for sabertooth and terror bird
Updates stats from CSV
Proximity awareness scales with Unit with unit scale, includes navmesh agent radius
Unit combat code tweaks/fix, better hunting goals data heirarchy
PickBestAnimalaToHunt uses an inverse target threat score!
-select a single unit and press 'g' for a nice close up view. press g again to go back. Ideally, don't deselect the unit whilst in closeup :)
UIManager formatting fixes and events as properties
Removed event instantiators
Rust grass optimizations port
Merge from grass_optimizations
Unity meta file auto updates
We don't need this .pdb.meta file
Ignore future .pdb.meta files
PlayerCamera input tweaks to work when UI is in a modal state,
Added UnitDetailView modal screen
Event tweaks so that shit plays nice (need to some initialization stuff)
PlayerCamera modal state gating fixed
Fixed UnitDetailView transition
Killed old CameraTarget component, nuked some old prefabs
More reliable combat ability picking in Unit+Combat
Lets try some super low sim tick rates (10 per frame)
trying to sort out the paint crash and/or PPtr error: removed all terrain and terrain-blend shader code, removed terrainblend ext/obj and weather ext/obj script code
Controls help widget (toggles with F9)
added a bunch of sitting/sleeping anims for the animals
added sleep or sit to these animals
Before > Create Scene wizard fixed
deer skeleton, male only
mesh name is "deer_skeleton"
Start on Child Play behaviour group.
Made a bunch of shit static that can be static, yay.
Groups now store a KnownUnitsArray, populated my member sense data
UnitManager tribe knowledge visibility stuff
SteamVR plugin, Player (VR) prefab, vr_test scene
VR teleport uses terrain not zero Y
Children will no longer carry heavy logs, or craft weapons and tools
Goal settings editor shows weight sliders on element headers