19,298 Commits over 1,614 Days - 0.50cph!
Add view for Mixture1 item properly.
Let's not go to sleep if we're cold
Optional Senses LOS checks for all entity types
Unit Knowledge optionally never forgets certain entity types (e.g. Hints)
Crappy keep in bounds things
follow camera lerp changes
Interaction description tweaks
Commented out some label validation fuckery
Alert effect wakes units up
Fixed FuelToEffect having bad wetness checks
Fear stat used in flee scoring
Scared/NotScared effects renamed, added new Scared effect
Fixed the camera keyboard controls
Fixed turtle not workign (removed "ow" animation from the override controller as it breaks everything
ItemSetttings.OnValidate ensures always have a default interaction (Pick Up if available)
Fixed item views getting the wrong mass
Senses debug ray depth test off
Senses ignores unit's items
Item validation (default interactions)
Added Fever Illness Effect.
Added TimeSinceEffect trigger WetFor30MinutesOrLonger.
Mixture now cures sickness, which currently should remove the fever effect (1st iteration).
Somehow the Item Mixture1 View got messed up / removed. Adding it again (right now just an empty pot).
Renamed Mixture 1 to Cure Fever.
Fever effect description is slightly more informative.
trying to stop bear noise from turtle
if human temp <20 then play freezing anim as idle all the time (should beable to still emote)
Cure Sickness collaboration ability (recipient must be disabled).
Role definition "herbalist".
Target Consume Item action (target unit as behaviour target, item as blackboard item).