19,298 Commits over 1,614 Days - 0.50cph!
Added missing actions assets from last commit
Human tooltips prioritise critical effects
Removed some placeholder effects
Fixed PersistedEntityData missing a ProtoInclude for Hint.PersistedHintData
UnitAttachments support for attaching all Entities WIP
Added classes for an Attachable Component
Merge from main
Item settings editor cleanup
OnValidate for porting PhysicalParameters to AttachableParameters
Removed attachable functionality from Items and put it in the Attachable EntityComponent
Units no longer create items to represent their carcass upon death. Refactored all the things. (WIP)
Attachable, SmartObject and Dispenser are default components for all Units
Human + deer corpse data, butcher skill def
PlayerController supports smartobjects on units
Cleaned up DSE utility EvaluateConditions method so that we correctly set the "hide from UI" out bool when we don't get our desired result
More player controller crap
Fixed player controller not clearing radial command buffers properly
Entity description only runs through enabled components
TickableEntity only ticks enabled components
Better dead people tooltips
Fixed player controller issues
Attachable book keeping, events
Merge from attachments branch
Pause time during building placement
Unit animation disabled after death
Fixed campfire not taking fuel
Fixed portraits for disabled/dead units matching rotation of ragolls
Fixed game staying paused when building placement is cancelled
Debug spawner spawns items with some more Y offset
Stats component disabled on unit death
Morale threat map calc ignores dead units
Physics and weight data consistency, unit view rigidbody settings fuckery
changed pose of isBeingCarried so its probably not as bad without offset
WIP carry unit action
Ragdoll toggle also changes animator culling mode to fix weird sleeping crap
Added scared and not scared effects
Unit carrying / attachable progress
DropUnit action calls EnableRagdoll
Portrait widgets material instancing fixes
Dead flag checks on interiors and unit collections
Disabled Unit/Unit physics collisions
better placement of being carried anim
ConditionUtility consistency
Fixed retarded removal bug in Senses