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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
anims
8 Years Ago
Fixed missing key error in DecisionMaker.ModuleIsValid
8 Years Ago
Improved combat projectile handling Fixed AttackUnit action callback NRE, removed stupid code in Tick
8 Years Ago
UnitAttachmentsEditor fixes and cleanup Fixed AP data for arrow
8 Years Ago
Unit items debug collates items by Id Fixed projectiles not being dropped properly Fixed combat component usage of UnitView.FaceTarget
8 Years Ago
Removed a bunch of redundant Units.Items[].AsItem usage
8 Years Ago
- Fixed Combat not resetting the active combat ability when dropping (or throwing) a weapon - People will now pick up their last thrown weapon after combat - Weather only ticks in GameState.Game - Added weather type for the overview map - Weather supports TOD scattering height falloff - SmartObject interaction position groups enable/disable positions when all plans associated with the group are disabled - Improved Building interaction state management
8 Years Ago
Intention removed from Action execution, always written to blackboard during BehaviourChain is constructed IIntention ported to abstract BaseIntention, handles blackboard write internally Removed modes from some actions (DepositEntity, FeedItemToTarget) Removed a bunch of intention based Actions & Behaviours
8 Years Ago
Fixed potential NRE in UDM filtering Fixed missing interaction references in some AI assets
8 Years Ago
Added island02 to scene loader
8 Years Ago
latest
8 Years Ago
Combat + Items logging, animator stuff
8 Years Ago
Animator state tags, items callbacks fix
8 Years Ago
- Fixed bad profiler sampler in UDM - Fixed SetDestination combat mode not properly updating current combat ability when it changes, or setting new destination - Added new callbacks system for animator bool changes, used for pickup and switch events
8 Years Ago
Performance UI widget uses unscaled time
8 Years Ago
Rebaked island02
8 Years Ago
Weather clouds and post stuff, other bits
8 Years Ago
- WeatherSettings can be flagged as not for use ingame (special weather for map view) - Rebaked island02 with smaller tile size to reduce floaty units - Re-enabled pathfinding check in UDM filtering, now uses Unit.Navigation.IsValidDestination for some additional optimisations - Adjusted shadow cascades and distance, disabled dynamic distance
8 Years Ago
Disabled pathfinding filter again
8 Years Ago
Fixed a bunch of decor rocks not having colliders Cleaned up item position validity checks post spawn, added to context menu for ItemView
8 Years Ago
Fixed DM Goal priority being broken as all fuck, now used as part of score (testing)
8 Years Ago
Fixed pontential NRE in UnitDecisionMaker+Filtering when evaluating interaction subscription without filtering by EntityType
8 Years Ago
Fixed another filtering NRE
8 Years Ago
Fixed Blackboard.Copy not correctly setting values for some keys (entity components) Fixed AI debugger not working after leaving playmode
8 Years Ago
Building AI priorities
8 Years Ago
Minor optimisations in Effects, Animation and Agent+Behaviour.
8 Years Ago
Basic gamepad unit movement controls
8 Years Ago
More movement controls stuff
8 Years Ago
Added aperture, focal length and kernel size controls for DynamicDOF in free camera mode
8 Years Ago
More controller movement stuff
8 Years Ago
More
8 Years Ago
Fixed Animation null key error
8 Years Ago
Fixing weather lerps, added randomisation to wind strength, removed "windy" weather type Spawn populations use a new weighted wrapper type, can define normal alignment per object/entity
8 Years Ago
Decor + Grass spawn editor improvements
8 Years Ago
Misc
8 Years Ago
Grass mats
8 Years Ago
Spawn tables tweaks
8 Years Ago
clubs
8 Years Ago
save
8 Years Ago
reverting disabling ragdolls on game start
8 Years Ago
season start-game motifs
8 Years Ago
bow anim fires forward now
8 Years Ago
Splat enum rename, decor spawn tweaks Fixed decor spawns not spawning more than one population Biome materials support darkening relative to synced splat colors
8 Years Ago
Fixed Combat.OnDroppedItem setting a new current weapon when it shouldn't
8 Years Ago
Simplified Intentions; no longer derive child types, pass target blackboard key in constructor Fixed priority being added to goal plan scores
8 Years Ago
Misc
8 Years Ago
Conversation topics work.
8 Years Ago
Cleaning up various behaviour filters
8 Years Ago
null check in CookCookableItem.End
8 Years Ago
Added ConversationTopic consideration, WIP AI changes to support conversation topics Added CookableEx, GetCookable entity extension method