19,298 Commits over 1,614 Days - 0.50cph!
made dummy avoidance skill 0 so it cant dodge and changed event timing on stick attack
Support for clearing animator bool change callbacks
torso layer combat anims are only visual (no state tags set) as the base layer still plays them even while moving
spear anim tag set to attackhit instead of attack fire
Consumable colour fixes/tweaks
Fixed some items not using correct shader
turn anim bool islighting off on break
reed mace added to plants
Support for multiple intentions passed through behaviour construction and player commands
Conversations stuff
Value to Machine / Machine can process changed to Machine Process
combat anim to combat pose
Dummies are invincible
Fixed PickUpThrownWeapon not working
Fixed Animation.CanSetParameter
Fixed null conditions in several target filters/interactions
fixed pickups being annoying
Fixed ConversationsComponentSystem not being managed properly
Conversations scoring fix
Split conversations to partial
Collaborations events cleanup
Reordering collaboration action chains to
Fixed people thinking that the best person to talk to is themselves
Fixed conversation scoring not running
Loner trait no longer condition on social module
Break conditions on goals
Human/Idle module behaviours break when we have pending collaboration requests
Added WaitForCollaborationRequestResponse action
Lots of debug logging
Added WaitForCollaborationRequestResponse action
Lots of debug logging
Re-ordering collab request action chains to avoid movement before the request has been responded to
Fixed bad action description keywords
Removed collabs conditions from idle goal
Conversations scoring and storage improvements
Minor Keywords refactor, also fixes NRE in ConversationTopic keyword
look around far added to triggerLook
Conversations activity, UI, start + end actions, intention generator
Activity creation refactor
text for clubs and made stone club not in starting pool
Fixed bad field name in CorpseParameters (hi sebov)
Collaborations editor, misc stuff
Meager start of Conversation Response options and its integration with the Conversation / Collaboration system.
Conditions cleanup and fixes
unfucked the condition assets (hopefully)
human pickup is always fast (no random slower variations)
AI designer mini behaviour chain foldout
Added "Find unused data types" tool to Assets menu
Fixed conversation icons not hiding, adding scale adjustment
firewood attacked view placement