19,298 Commits over 1,614 Days - 0.50cph!
The territory map is now only updated if set dirty
Various UI and game state cleanup/refactoring
Territory Location Selector caching fuckery
Various UI overlay fade fuckery
Moved entity bounds check to worldManager post spawn routine
InteractionPositions never check if blocked more than once per physics step
Session runs PostStartNew prior to playing cutscene where applicable
Fixed bad GameState checks in ECS
Fixed human_walk animation (frankie please check import settings)
Snow weather tweaks
Branch attachment fixes
JenkinsFile for Unity 2017.1.0b7
Fixed building placement NRE caused by disabled ScreenShake effect
Deleting a PSD that apparently is evil
Rage consideration, removed Feels Threatend condition from Flight goal
Minor UnitView.OnPlaySound optimisation
Various territorial AI tweaks
Removed WashedUp effect from WashedUp gamemode
quick fix for additive anims breaking
Added Influence debug panel
Fixed Obersvation AI break condition loop
Fixed errors in GoalSettingsEditor with multiple objects selected
Cherry picking recent code changes
Disabled Influence comment on various weapons
Scared effect no longer pops notifications
Various territorial AI tweaks
Fixed bad debug flag in DebugToolTabSettings
Added Morale debug panel
Let's use invariant string culture when auto renaming stat measurement triggers
Updated TOD
TimeManager forwards all events for ToD, updates TOD's dateTime manually. Replaced all usage of tod events with our own.
Enabled TOD time curve
fixed some locomotion anims revert when unity fixes fps bug
Exposed ECS config (ms budgets, tick rates)