19,298 Commits over 1,614 Days - 0.50cph!
don't use navmesh in tribe create
Set default value for UIManager.CurrentScreen in init
Fixed tribe create without navmesh agents being disabled
Added duration fill to effect icons
Fixed seemingly rare NRE in PooledAudioSource.Stop
more CurrentScreen NRE fixing
Renamed GameStates.Game to Playing
Fixed bad cutscene editor pref
Fixed the game being stuck in Cutscene mode
Updated protobuf
Save games use different path in editor
Exhausted should disable Sprint
removed lerping from Follow Camera
Fixing selecting unit from map WIP
closer fitting collision meshes for female
made human male collision box closer fitting
Fixed disabling of movement modes
better transition from map to game
Moar effects logging and change of execution order so the removal event actually triggers after removal
Let's null the Unit when resetting Effects
temporarily removed exit action chain from Worn Out effect in order to work around a bug
Added the exit action back and added an enter action
Effects with removal actions but no adding actions should now work correctly
Fixed start game button not working in Tribe create UI after quitting to menu and starting a new game
Actually fixed BEFORE-828
Logging to attempt to catch NRE in Wearables loading
removed exhausted anim paramater from worn out
Fixed bad handling of game speeds
TimeManager reset bits I forgot
EntityManager.Save rename for clarity
Item decay logging checkbox
ManagerExtension.Reset instantiates a new TPersistedData object
Make and Baby invalid items for spawning
Made UI blackout fade in a lot more robust (fixes BEFORE-816)
Added rough "zoom out to map" test in FollowCamera.HandleInput()
Changed some things to expression bodied properties
PlayerController cleanup
Fixed RadialMenuWidget eating first RMB up after open (fixes BEFORE-794)
Reduced zoom to map input buffer reset timer
TribeTrackerWidget updates all trackers on activation (fixes BEFORE-708)
Re-enabled Return To Territory in Human AI.
It now checks if there is any territory.
WIP new weather/seasons UI widget, related seasons and weather event refactoring