19,298 Commits over 1,614 Days - 0.50cph!
Fixed biome seasons not being properly applied on start
Disabled FollowCamera's "zoom to map" feature
Various MapCamera tweaks
WIP Overview map fog of war
Disabling graphics jobs
Jenkinfiles 2017.1.0f1'
Fixed menu button not setting gamestate correctly
Fixed weather widget event icons lerping back to start positions when being re-used
jenkinsfile b10 because build server has no license
Actually fixed weather event icons positioning
UI tweaks
GameModeDefinition can specify minimum number of male and female tribes people created when using the random mode
Fixed bad weather widget icon positions
exit on sneak idle if isSneaking = false to stop units staying in sneak pose for too long
Added ExposeToRadial bool on BaseBehaviourPlanSettings, checked in PlayerController+Commands routines for evaluating commands for the UI
Removed a ContainsKey usage in Unit.Audio, added debug logging to PooledAudioSource
added number of sleeping positions to the building descriptions
AudoManager.GetAudioSource only sets position when no parent xform is passed in
expression bodied properties fuckeries
Unit.Audio.PlaySound doesnt pass view xform, for now
AudioFucker test (use testbox_nospawns)
UnitView/HumanView cleanup
Imported random move test units from test project
testing with audio source directly on the unit view rather than pool
let's play non looping sounds as one shot to get around the current Unity bug with audio and rigidbody
and also actually parent the audio source again
decreased projectile trigger radius of spears and arrows
Give units the InCombat flag if they are being attacked
if human is attached dont try and put on the ground
Added isCarried bool to HumanView
Removed clouds of war crap from scenes
String interps in Combat and Activity
Moved return to territory into a separate module for humans
InfluenceAndTerritory.InfluenceMap exposed as InfluenceQuadTree rather than ISwappableGrid
Map view cloud layer surrounding mesh generation, byte array, texture update via LoadRawTextureData
Removed a redundant cast from divide
Fixed rotations of cloud layer renderers
Cloud overlay camera, related tweaks
InfluenceAndTerritory component now also owns an exploration grid which is used for the map clouds
Desires no longer a default Unit component
Desires pool size per type is 10