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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
hippo
8 Years Ago
island-02 cliffs placement adjustments
8 Years Ago
hippo polish and rhino first pass
8 Years Ago
Item placement skips rotation placement (rotation is driven by placement parameters) Item preview is now instantiated from the current item view (fixes torch placement preview having a light enabled when held torch isn't lit)
8 Years Ago
Can now specify whether buildings should be constructed or not when spawning them via the debug menu
8 Years Ago
island-02 cliffs and forest topology masks update
8 Years Ago
island-02 navmesh Zone rebake
8 Years Ago
All Set Destination modes can now specify a desired distance to stop at (previously only some modes exposed this option) All preexisting actions that didn't previously have access to the distance field have had their distance set to 0 to ensure identical behaviour (newly created actions will default to 1 unit) Added a new GoToBlackboardPosition(Distance1) so that units placing items don't stand directly on top of the location they are placing their item
8 Years Ago
Merge from main
8 Years Ago
hippo polish
8 Years Ago
more hippo
8 Years Ago
Blackboard can store quaternions Reenabled rotation support for item placement
8 Years Ago
Beliefs is now called Opinions. Units can now like or dislike particular entities. People will sometimes go and look at things while wandering with a preference for things they like.
8 Years Ago
Merge from main
8 Years Ago
More refactoring of Beliefs to Opinions, added OpinionTypes, fixed existing data Added OpinionSettingsEditor
8 Years Ago
Fixed bad default quality settings
8 Years Ago
Fixed SpawnHandler wasting frames and causing long ass load times
8 Years Ago
Cherry picking 12719, 12720
8 Years Ago
rock cliffs simplified colliders, edge grassy bits mockup
8 Years Ago
island-02 backup
8 Years Ago
merge from main
8 Years Ago
Added WeaponTypeDefinition. Moved OpinionTypes to separate class.
8 Years Ago
Merged Opinions, Traits & Beliefs into single Unit.Personality component Added PersonalityTypeDefinition
8 Years Ago
more weapon definition stuff
8 Years Ago
Fixed not being able change unlock mode if unlock mode is on default value Added a stockpiles unlock definition to unlock the stockpile buildings Fixed a bold tag typo in the the crafting widget
8 Years Ago
Can now trigger unlock definition unlocks from the Debug Tool->World tab
8 Years Ago
New Unlock Definition - Advanced Leatherworking Requires player to craft Hat or Animal Hide Bed Unlocks Tanning Rack, Chest, Legs, Feet and Hand Wraps (not variants like Chest_01) Tanning Rack now requires 4 wood, 4 stone and 1 animal hide Chest, Legs, Feet and Hand Wraps now requires 1 animal hide to craft and must be crafted at the Tanning Rack Fixed Tanning Rack not having collisions or an interaction position
8 Years Ago
Fixed build error in SetDestination
8 Years Ago
New Unlock Definition - Advanced Crafting Requires Whittling-Apprentice Unlocks crafting table, rabbit trap and stone axe Rabbit Trap and Stone Axe now require the crafting table to be crafted
8 Years Ago
Fixed item placement command generation doubling up commands for placeable items
8 Years Ago
Fixed tree cutting test scene missing a navmesh? Added a Carpentry unlock definition Requires Woodcutting - Adept and Standard Buildings Unlocks Log Seat (Large+Small), Palisade and Fence
8 Years Ago
WIP: weights on opinion / belief data. group component to handle personality assignment (used to be traits).
8 Years Ago
rock cliffs and rock_big LODs, prefabs updated
8 Years Ago
Fixed before/std blend w/ terrain ignoring Albedo texture
8 Years Ago
merge from main
8 Years Ago
changed cliff grassy bits material to terrain blend
8 Years Ago
Updated ASE to 1.3.1
8 Years Ago
more prefabs work
8 Years Ago
Merge from main
8 Years Ago
Minor DM refactoring, DSE on Ai Module progress
8 Years Ago
More module DSE progress
8 Years Ago
DSEs on modules working Fixed AI designer not showing default modules from module groups Temporary fix for NRE in Personality.Create()
8 Years Ago
Updated ASE to 1.3.1.07
8 Years Ago
more Personality fuckery
8 Years Ago
Changed UIMaskedIcon and UIMaskedImage to use shader templates Switched ui_mask and ui_portrait to original ASE shaders; now editable again Nuked native and debug variants of UIMaskedIcon and UIMaskedImage; redundant now Ported tool "Before/Find/Find Materials Using Shader" from Rust Minor changes to ASE's UIDefault shader template
8 Years Ago
Weighted object, editor & data fixes
8 Years Ago
fixed bad loop
8 Years Ago
fixed random weight fuckeries for getting personality
8 Years Ago
Updating a building view will now prompt you if there are no nav mesh obstacles on the mesh with an option to add an automatically sized box or capsule nav mesh obstacle Added missing nav mesh obstacles to the tanning rack and crafting table
8 Years Ago
New unlock: Advanced Tools Unlocks after building a Basic/Small/Medium/Large shelter Unlocks Torch and Hammer