19,298 Commits over 1,614 Days - 0.50cph!
New Unlock: Storage
Requires Advanced Crafting unlock and the player to craft a Stone Axe or Rabbit Trap
Unlocks Backpack, Basket and Pot
Back Pack now requires 2 sticks and 1 grass and the crafting table to craft
Basket and Pot now require the Crafting Table to craft
EntitySpawners can now specify a blocked by mask - if set this will do a short cast above the spawn position on the given mask and make sure that nothing is blocking the resource
Only changed in TestBox, this fixes fishing spots spawning underneath the ground
Fixed fishing spots missing a collider (manually added to view, this might break if it's updated)
New Unlock: Advanced Fishing
Unlocks when a unit reaches Novice in Fishing
Unlocks the advanced spear
Skill gain and item degradation is now applied when removing an item from the dispenser even if the item could not be carried (Fixes fishing skill not increasing if hands are full even though the fish is dispensed/caught)
merge from cliffs remodel
Fixed biome mat objects not being initialized on warmup and causing a pref spike when used on decor objects
Disabled pathfinding filtering in DM (testing)
ImageMasked creates fresh material instance if the ref material shader differs
Fixed pause overlay flashing up when switching game speed
Cleaning up asset display name + debug name and formatting usage (also improves editor perf in AI designer and other tools)
grassy edge texture alpha tweaks
Removed AIModuleSettingsWrapper, various related cleanup
Stripped modules from Rhino
DataAsset.OnValidate name caching, cleanup
validated all the asset ever and saved em
cliff_2b prefab fixes, island-01 cliff placement, splats, topology painting
Saved everything again cause im a fucking melon
deleting this stuff plastic readded when it forced me to update before checkin
Island-01 height and water map rebake
Definition.DisplayName lazy getter checks displayname via IsNullOrEmpty
lost and found level update
bunch more work on island-02
Various Stats & Senses optimisations
DataAsset equality members & operators
New TemperatureSimulator calc, updated insulation values for various pieces of clothing
TemperatureGrid this[] cleanup
TemperatureGrid refuckoring
Heat map contribution of campfire is 0.5
Further cleanup of weighted things
People now remember the last entity they looked at and won't look at it again while wandering
Removed TraitSettingsWrapperDrawer.
Added a couple of missing Serializable and AssetMenu attributes.
Test data in Twat personality.
Goals can inherit their score from the parent module
Removed obsolete conditions list from AIModuleSettings
AI module nodes in the AI designer now display their DSE and enabled toggle
fixed null personality in data causing NRE.
Building module is back in (but probably needs balancing).
AI designer goal copy/cut & paste
Fixed another incorrect UI material
Better labels on new unlock definitions
Increased width of some label fields in the Player Progression Widget to reduce text overlapping