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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
item pickup desire fulfillment should get all corresponding desires. correct weight for role item finding desires.
8 Years Ago
Fixed potential NRE in Building.RequiresItemProvidedByItem
8 Years Ago
NRE fix
8 Years Ago
hunting goal requires weapon
8 Years Ago
Sticks and rocks are no longer weapons (for now) Fixed time controls tooltip
8 Years Ago
Building module cleanup
8 Years Ago
Fixed bad portraits on map Fixed fucked up tooltip on map
8 Years Ago
Added preview image generation to building editor tool Added DataAsset.Preview image Added new building UI (WIP)
8 Years Ago
DataAsset.OnEnable no longer virtual, added OnGameStart virtual method called by OnEnable when the application is playing
8 Years Ago
OnGameStart uses RuntimeInitializeOnLoadMethod instead
8 Years Ago
More DataAsset warmup stuff
8 Years Ago
Fixed a bunch of missing images from icon component changes Removed building and crafting screens from the tabbed mega-modal thing
8 Years Ago
Fixed TimeManager.ProgressTime not being set to true in some cases upon leaving the map view
8 Years Ago
More map cleanup
8 Years Ago
Preview images for all buildings Removed Gatherer role and all references Added Stonecutter and Potter roles
8 Years Ago
Fixed tooltips on map showing incorrect top label text Updated Facepunch plugins, unity bits
8 Years Ago
Compile fix
8 Years Ago
Can close build panel by clicking on build button again Fixed unlocks not unlocking for building placement if the building was placed in one session and finished being built in another session
8 Years Ago
Added world layer to camera occlusion highlighting
8 Years Ago
Building panel stuff
8 Years Ago
Building UI fixes
8 Years Ago
Objectives widget now shows the requirements for the next 2 unlocks as objectives Implemented in a kinda hacky way, I make a fake Objective based on the unlock definition (can be disabled by toggling off showUnlocks on the objective widget)
8 Years Ago
Typo fix
8 Years Ago
crafting table icon
8 Years Ago
Merge from main
8 Years Ago
Merging objective unlock display
8 Years Ago
Building panel improvements Tribe tracker fixes
8 Years Ago
Properly fixed tribe tracker hover crap
8 Years Ago
made radial menu popup instant if you move the mouse while holding rmb
8 Years Ago
Building UI tooltips
8 Years Ago
Subtracting objective unlocks stuff
8 Years Ago
Disabled cohesion UI
8 Years Ago
foliage works withoutline (needed to resasign textures to materials)
8 Years Ago
Portraits use mood as background, added health vital meter that shows when < 100%, pulsates when < 50%
8 Years Ago
ActivityManager static init (fixes activity subscriptions not working during asset warmup)
8 Years Ago
Version ++ Role assignment sounds
8 Years Ago
Moved tutorial widget UI tweaks
8 Years Ago
Fixed stone spawner near tribe start on island 1 not having physics enabled checked
8 Years Ago
Fixed some other spawners
8 Years Ago
Various UI tweaks
8 Years Ago
Last few UI tweaks
8 Years Ago
Tutorial improvements
8 Years Ago
Logs stockpile unlocks with standard buildings
8 Years Ago
Removed role score conditions since they're unused, hid the skills list in editor as they're also unused for now
8 Years Ago
Tooltip positioning thing
8 Years Ago
Fixed woodcutter role not being unlockable Distance considering pathfinding check range exposed via global AI config, reduced and made human only Distance consideration is used only by humans
8 Years Ago
Tribe tracker portraits remain clickable after a unit dies
8 Years Ago
Skip portrait render requests for dead units
8 Years Ago
Fixed tutorial widget not loading properly
8 Years Ago
target filters inside conditions and considerations should now show up in the AI debugger