19,298 Commits over 1,614 Days - 0.50cph!
item pickup desire fulfillment should get all corresponding desires.
correct weight for role item finding desires.
Fixed potential NRE in Building.RequiresItemProvidedByItem
hunting goal requires weapon
Sticks and rocks are no longer weapons (for now)
Fixed time controls tooltip
Fixed bad portraits on map
Fixed fucked up tooltip on map
Added preview image generation to building editor tool
Added DataAsset.Preview image
Added new building UI (WIP)
DataAsset.OnEnable no longer virtual, added OnGameStart virtual method called by OnEnable when the application is playing
OnGameStart uses RuntimeInitializeOnLoadMethod instead
More DataAsset warmup stuff
Fixed a bunch of missing images from icon component changes
Removed building and crafting screens from the tabbed mega-modal thing
Fixed TimeManager.ProgressTime not being set to true in some cases upon leaving the map view
Preview images for all buildings
Removed Gatherer role and all references
Added Stonecutter and Potter roles
Fixed tooltips on map showing incorrect top label text
Updated Facepunch plugins, unity bits
Can close build panel by clicking on build button again
Fixed unlocks not unlocking for building placement if the building was placed in one session and finished being built in another session
Added world layer to camera occlusion highlighting
Objectives widget now shows the requirements for the next 2 unlocks as objectives
Implemented in a kinda hacky way, I make a fake Objective based on the unlock definition (can be disabled by toggling off showUnlocks on the objective widget)
Merging objective unlock display
Building panel improvements
Tribe tracker fixes
Properly fixed tribe tracker hover crap
made radial menu popup instant if you move the mouse while holding rmb
Subtracting objective unlocks stuff
foliage works withoutline (needed to resasign textures to materials)
Portraits use mood as background, added health vital meter that shows when < 100%, pulsates when < 50%
ActivityManager static init (fixes activity subscriptions not working during asset warmup)
Version ++
Role assignment sounds
Moved tutorial widget
UI tweaks
Fixed stone spawner near tribe start on island 1 not having physics enabled checked
Fixed some other spawners
Logs stockpile unlocks with standard buildings
Removed role score conditions since they're unused, hid the skills list in editor as they're also unused for now
Tooltip positioning thing
Fixed woodcutter role not being unlockable
Distance considering pathfinding check range exposed via global AI config, reduced and made human only
Distance consideration is used only by humans
Tribe tracker portraits remain clickable after a unit dies
Skip portrait render requests for dead units
Fixed tutorial widget not loading properly
target filters inside conditions and considerations should now show up in the AI debugger