19,298 Commits over 1,614 Days - 0.50cph!
Added another rock spawner to the outcrop on the left of the starting camp
Disabled physics on the rock spawners, stops rocks ending up underground
ItemContainer now shows what's in the container on the tooltip (not currently visible, tooltip text is being truncated)
Renamed Bows unlock to hunting - triggers after crafting a spear or wooden club and unlocks bows, arrows and the hunter role
Fixed unlock definitions marked as not game valid appearing in ui
Fixed roles not getting correctly unlocked via unlock definitions
Fixed roles unlocked during gameplay not becoming clickable in the role selection foldout
Added a 10 second fallback to InStationaryState on the Animation component, units are sometimes getting stuck in this state
Fixed a bad target on the find to container to fill filter, should make units be a bit less aggressive with the constant berry harvesting
Before crafting a recommended item, a unit will check that the number of identical items in the group is less than the number of units with the same role (this prevents cooks filling up a basket, placing it and then making a new basket because they no longer have a basket over and over again)
Tribe creation/customisation cleanup and prep for leader only w/random tribe
Testbox runs testbox scenario
Scenarios can define a list of console commands to execute on start
added a fallback time to tree felling so that stuck trees still end up giving logs
Tribe cohesion ruonding reduced from 0.25 to 0.1
HoveredInteractableIndicator shows a little hint icon when the player can open the radial menu
Hand axe is now tool type Blade
Hand axe is no longer a weapon
Role on click assignments for resources
Initial crafting progression WIP
Command trigger text reset
Cant open radial unless it contains more than 1 command
Craftable items can now specify required roles
Tooltip now shows target entity progress (building, machine process, etc).
Removed progress display from other indicator widgets
PlayerController command cleanup
Tooltip shows mouse action icon w/ interaction name
Added overlap capsule fallback to back in to playerController raycast
Radial menu invokes hovered command on RMB release, fixed other issues with closing
People with the crafter role will now craft items for find desires in the tribe.
Let's only create one craft desire per find desire
Radial menu fixes
PlayerController uses a generic command instead of a list of actions when dealing with multi-unit commands
Command can hold children
More radial/command stuff
Fixed player controller not properly clearing buffers, like actually fixed it.
Fixed game not running from main
screenshots at 1x, 2x if you hold L shift
fixed desire parenting determining whether we drop the crafted item or not.
create find desire for required tool instead of craft.
Filling stockpiles goal plan added to Gather Items goal (role gated)
Roles GPV change callback only sets new active role if we don't already have one
Fixed the game failing to load if an unlock that was unlocked in a save game has been deleted or is no longer available
Added a last hunt time to Roles data, stores the last time a unit went on a hunt
Added a Time Since Last Hunt consideration, trying to push hunters to go hunting every 1-2 days instead of waiting until tribe is hungry (cooks collecting berries is preventing that from happening)
Added some hunting area hints on Island_01
ItemFilter can now ignore specific weapon types, used this to make sure hunters don't go hunting with improvised weapons (sticks)
Hopefully fixed an issue where multiple recommended item craft desires were created if a unit doesn't craft the recommended item fast enough (should fix people making 4 hand axes lol)
Tripled input values for all campfire inputs - should make campfires last longer and make units less likely to spend all of their time tending to the fire
Advanced Crafting now unlocks after building a crafting table
Set "Craft Item for find desires" goal to the crafting role
Disabled raids, units aren't good enough to survive right now
Fixed crafters not crafting items for other people if the item to be crafted had 0 required roles assigned to it
Made eat a berry interaction positional and non-exclusive so more than one unit can eat from a berry bush at once
made camera min tilt angle check correct
Default scenario starts with 3 people
ScenarioData.TribeMembers count includes leader
Unit.Desires tracks fullfillment history
Added TimeSinceDesireFulfillment consideration
Nuked old un-used statistical modelling condition/consideration
Added gather desired item goal.
Testing parent desires not being fulfilled by child desires.
Fixed group knowledge propogation updating distance when it shouldn't
Added DM filter for blackboard building requirements
fixed some issues with fulfillment and creation of find desires that should improve crafting for said find desires