repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
missing nipple fix
7 Years Ago
TakeFromDispenser checks if we actually have an Items component
7 Years Ago
Disabled Create Hunting Party ability and made Talk To ability check if our target is disabled
7 Years Ago
Island 1 quarries
7 Years Ago
Fix
7 Years Ago
More
7 Years Ago
Backup
7 Years Ago
gui_loading
7 Years Ago
Fixed the default capped value on stats not accounting for % modifier. Made stats debug panel less crazy when dealing with modified stats.
7 Years Ago
Save current res as default
7 Years Ago
Version++
7 Years Ago
Options UI tweaks
7 Years Ago
Safety check default resolution when loading options
7 Years Ago
Bastards tribe back to hostile to review BEF-436
7 Years Ago
fur top world model fix
7 Years Ago
Added resolution, windowed toggle options
7 Years Ago
fix some skinning issues
7 Years Ago
Biome material library editor cleanup
7 Years Ago
Fixed it being possible to get stuck when cancelling a construction on a building that has 0 deconstruction time
7 Years Ago
Added full screen mode to graphics options
7 Years Ago
Default activity notification sound Fixed command widget buttons hiding themselves after tooltip hover
7 Years Ago
PooledAudioSource now uses GameObjectPool
7 Years Ago
Unit names can be overridden by age and gender. Age/Gender names for Deer.
7 Years Ago
Added Before/Decal template for ASE Added template sample Before/Decal Standard ASE Renamed DecalShaderStandard to DecalStandard
7 Years Ago
Re-enabled camera occlusion highlights, using new highlighter (might bug out)
7 Years Ago
Grass roof no longer default upgrade
7 Years Ago
Removed warning spam in Stat
7 Years Ago
Pause UI save button uses same overlay as F5 quicksave
7 Years Ago
Re-running prefab importers, fixing missing wearable prefab assignments on Item.Legs_leather Added error log when validating wearables that have a missing prefab
7 Years Ago
Some clothing item view assignment fixes
7 Years Ago
reverted bills changes from 17779
7 Years Ago
merge
7 Years Ago
Items now has a CurrentTool property to track the tool we currently need to perform a behaviour. Buildings can use ToolUseParameters. Tidy up of building construction on minute skill gain + tool use. Refactor of some existing AI stuff to use CurrentTool.
7 Years Ago
Add a warning for when ticks miss their deadline and run without budgeting
7 Years Ago
Tweaks to Entity/Unity view prefab processing
7 Years Ago
Mitigated shadow issues via impostor hemi-octa clamping
11 Years Ago
Root dir
11 Years Ago
Initial commit of project ported to U5, mostly broken and messy for now.
11 Years Ago
Re exported impala at proper scale
11 Years Ago
Asset cleanup and rexporting with standardised scaling and other fixes
11 Years Ago
Missed two mats
11 Years Ago
Nuked some broken rock prefabs. Added new shader for fabrics (self illum and vertex color controller animation) wipppy wip wip
11 Years Ago
Mammoth imported. Trees reimportd with proper scale.
11 Years Ago
Trees rexported using the new UVed pallette texture...
11 Years Ago
Updated TOD
11 Years Ago
Scene updates. Rexported trees. Switched to standard/native shaders until fog is fixed with SF.
11 Years Ago
Missed a tree.
11 Years Ago
Added whitebox for my own experiments/tests. Also added Visual Studio for Unity.
11 Years Ago
DX11 is not friends with my laptop
11 Years Ago
Simplified the input manager settings. Added a basic click n drag camera control.