repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

11 Years Ago
Cleaned up PlayerControl camera stuff a bit, kinda broke the smoothing though...
11 Years Ago
Sceneupdates
7 Years Ago
Nixed trait points label prefix
11 Years Ago
Main menu and loading screen UI tweaks.
11 Years Ago
Removed all menu items, replaced with a new game button.
11 Years Ago
Moving towards more defined "what is unity components and what is totem components" for our player controller.
11 Years Ago
Cleaning up assets a bit.
11 Years Ago
Adding a speedtree test (not working)
11 Years Ago
Cleaning up in Player Controller, basically separating out into Camera Controller / Camera Model / Player Controller / etc.
11 Years Ago
Some more asset cleanup. Work on radial menu UI.
11 Years Ago
Missing metas
11 Years Ago
Added a dev grey material with grid texture. Tweaked some of the PlayerController speeds.
11 Years Ago
Missed a bit
11 Years Ago
Smooth camera controlling for Land View implemented. Added a hack right now for Free View, and Unit View is not yet implemented.
11 Years Ago
Scene cleanup and some tweaks.
11 Years Ago
Added icon, branding and replaced cursor. Tweaked prefabs.
11 Years Ago
Diagonal edge scroll movement.
11 Years Ago
Added a timeout of the edge scrolling when performing a grad. Change the parameter under Edge Scroll of Camera Controller.
11 Years Ago
Added a smoothing function to the edge scroll timeout on grab, so that the edge scroll timeout isn't a on/off but rather a smooth transition from 0 to 1.
11 Years Ago
Added movement to Camera Free Mode... seems to have fixed the transform resets too..!?
11 Years Ago
Added a frame pan to Camera FreeMode, while holding middle mouse button
11 Years Ago
Cleanup step, taking out a lot of deprecated ngui stuff.
11 Years Ago
More cleanup
11 Years Ago
Cleanup all the things even more
11 Years Ago
Fixed issues related to playing a build version.
11 Years Ago
Bugged me that this line was there :D
11 Years Ago
Build Settings are now loaded for subscenes automatically and forwarded into GameScreen, even in built runtimes.
11 Years Ago
Lightmaping on whitebox and island_small_1
11 Years Ago
More work on cleanup. UIManager can now expose InModalState, which in turn PlayerController enables when opening the radiual menu, thus preventing the Camera Controller to receive input. Might be we'll want the Camera Controller to control itself what is enabled and disabled when UI is in modal state, but at least this is a first step.
11 Years Ago
Camera Controller now choose itself what to disable when UI is in Modal state. Thus we now smoothly ease to a stop when the radial menu pops up while we were moving, for instance.
7 Years Ago
meta
11 Years Ago
bakey bakey
11 Years Ago
Fiddled around a bit with batching settings, but to no avail. Looks like it's broken in b4 :-/
11 Years Ago
Working on unit specific mechanics.
11 Years Ago
Some more work on the unit selection logic.
11 Years Ago
Even more.
11 Years Ago
More work on the Unit Controller and "surrounding" integration and architecture "flow".
11 Years Ago
Even more work and experiemnts on the Unit Controller.
11 Years Ago
Whale and trees stuff
11 Years Ago
Updated TOD, trees, whale. Water.
11 Years Ago
Missed some bits because aaaah fuck you beta 4 and your random folders.
11 Years Ago
REALLY PLASTIC IS THIS HOW YOU GONNA PLAY ME?
11 Years Ago
speedtree gief wind plox
11 Years Ago
Just merging these things that seem to want changing :P
11 Years Ago
Moved mouse interaction with Unity Controllers over to a custom implementation, which solved all the problems we were facing with the uGUI based approach.
11 Years Ago
Simple non-SO move to location.
11 Years Ago
Started implementation of GroupController and Group spawning for a zone. Nothing that actually spawns yet, but it's getting there...
11 Years Ago
Added color multiplier to the WaterUpdate script. Cleaned up prefabs and scenes a bit. Added Shark assets.
11 Years Ago
Commiting so that I can update
11 Years Ago
Texture palette for land animals