19,298 Commits over 1,614 Days - 0.50cph!
palisade pivot point change
More progress
Fixed building editor not display all views in dropdown selection
Building AI now tries to deposit or gather when setting current building. Should stop cases of people being stuck setting and clearing current building.
Added Copy methods to GoalSettingsWrapper and GoalPlanSettingsWrapper
Merge from wall_placement
cleaned up ProvidesRequiredItems.
fixed building construction description commas.
knowledge debug shows if entities are accesible or not.
Reworked raids from a desire into a group component
Building placement & socket fixes
Defend ally logic can now be triggered if an ally is being attacked (was previously only triggered if an ally was attacking something)
Defend ally logic now sets the combat target to the unit that is attacking the ally
Reimplemented some interaction target raid logic, raids can now look for things to eat and go and eat them
Added rats to the raid list, rats can go into camp and eat your food
Can now specify a min/max number of units to spawn per unit type
Reworked raid interaction system, units can now keep performing appropriate interactions once they are in the camp (they'll keep eating your stuff if you don't fight them)
Apply a penalty to woodcutter and stonecutter roles if the unit is lacking the equipment for the role.
removed MachineProcessActionDesire
Removed MaterialTypeDefinition
tanning rack has skins and clothes ready to be stockpiles
Initial implementation of Progression Tiers.
made meat rack NMO smaller to stop it from breaking item deposits
Fixed a bunch wall placement issues
Fixed more wall placement issues, snapping to existing walls
More fucking wall placement shite
Random gear, random gender options on unit debug spawner
Debug spawner can specify the spawned unit's group's hostility to the player tribe
Fix debug spawning UI error
It is no longer possible to give dead people gifts
Unlocks tidy up.
Progression Tiers now working.
More data.
Fixed some issues with default player commands and hostile human units (was setting as hunting target...)
Data browser shows assets that are not flagged as "game valid" in italtics
GroupProgression NRE fixes, data save
Tier unlock cleanup, console log
Global config toggle for scenario system/editor
Disabled auto-load last save in editor
Options save/load from json, screenshot file counter fix
Form generator cleanup + options support
Fixed options not loading from file