repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Unit.CreatePregnancy only takes father Unit as param
10 Years Ago
Water stuff backup.
10 Years Ago
Deleted old hunting music, added combat1
10 Years Ago
checking in child assets as they dont seem to spawn with debug and I'm not sure whats up. Untested in game so could be broken
10 Years Ago
Renamed Physiological to Survival (Goal, DPL enum and other related assets) Fixed prefab lookup issue with SpeciesSettings
10 Years Ago
eye fix
10 Years Ago
double nose poly fix and removed subd modifier
10 Years Ago
SetAge now manages scaling for Units, added some more modifiers to SpeciesData Added Aging stuff to Species data, with effects for ages Fixed Units spawning with the wrong view prefab for their age/gender combination Disabled EffectParametersDrawer because Unity is a fuck weasel
10 Years Ago
Fixed wrong Breeding goal in Self - Social
10 Years Ago
Breeding progress
10 Years Ago
Clear agent goals when added to a BehaviourGroup
10 Years Ago
Fixed notification widget coroutine error spam
10 Years Ago
Fixed morale threat/morale sim not inflating fraction to %
10 Years Ago
Fixed some data types not inheriting DataAsset
10 Years Ago
Bird mats
10 Years Ago
Effect validation logs warnings, not errors
10 Years Ago
/water3/ stuff
10 Years Ago
Condition and trigger for UnitMovementSpeeds Improved item pickup animation callbacks
10 Years Ago
More Behaviour break fixes
10 Years Ago
Fixed Graze DSE
10 Years Ago
Improved water. WIP secondary water effects.
10 Years Ago
birds; sparrow, crow and gull prefabs and flocks setup. also made a low detail bird model that can be swapped to test with if we feel performance on big flocks is to much of a hit
10 Years Ago
merge from branch I accidently made
10 Years Ago
setup to spawn in biome and move files around folders(a folder is like a filing cabinet on your compute, you put stuff in it)
10 Years Ago
baby "item" attached to back slot
10 Years Ago
added gravity, removed sub-d modifier
10 Years Ago
ActionSettingsWrapper / break execution WIP refactor
10 Years Ago
Fixed all the data I broke, ActionChain loops through all actions on break and executes any marked ExecuteOnBreak by their wrapper
10 Years Ago
New types to files, comments, comments everywhere
10 Years Ago
-camera bugfixes + some commenting
10 Years Ago
Metas, removed EGL from ReorderableListDrawer
10 Years Ago
Started work on the statistical model concept.
10 Years Ago
ReorderableListDrawer refactor, no longer generic, pulls assets lists on demand
10 Years Ago
Bollocks
10 Years Ago
cleaned up item allocation (eg kids dont get adults items) new haircut for children new items for children baby gets its own material and is a head slot for now (to stop it blooming and clipping)
10 Years Ago
checking misc materials
10 Years Ago
10 Years Ago
fixed bug with rotation and scale on female causing her to be tiny
10 Years Ago
not sure why this changed.... might be important?
10 Years Ago
Fixed ReorderableListDrawer not working
10 Years Ago
2 new hairstyles
10 Years Ago
Social/Breeding Goal data + breed condition DecisionLayer fix
10 Years Ago
Pre-lighting tweaks in the shader. More glorious temp clutter in /water3/
10 Years Ago
/Water3/ stuff and cleanup.
10 Years Ago
Clouds FreeCamera mouselook toggle with left alt
10 Years Ago
some new test hairstyles and facial hair for the male, if we like them they need some cleanup/optimisation still
10 Years Ago
Fixed bug with FreeCamera FOV change (RMB), removed some un-used functionality, change DOF focus mode on toggle, made default speeds more reasonable
10 Years Ago
Added atmospheric music no.21, deleted old stuff
10 Years Ago
Added scenes/dev/greybox and a little hack: Scene has a "isDebug" flag on it, if ticked the game will not load the ocean, and weather will be disabled by default
10 Years Ago
Don't show the game over screen when running a debug scene