repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
-camerafixes fixes
10 Years Ago
-removed debugging message
10 Years Ago
Added InCombat bool param to base animal anim controller and human controller Renamed "ow" anim state to "hit", removed EnableRagdoll behaviour
10 Years Ago
-double click zoom
10 Years Ago
Fixed issue with BehaviourChain not completing properly Fixed flee destination calc being stupid Disabled ragdoll behaviour on animators entirely
10 Years Ago
Unit death changes, added anim bool and secondary state blah blah blah
10 Years Ago
Added atmospheric music 22
10 Years Ago
-camera target doesn't go underground when zooming in at low fps anymore. -fixed condition template
10 Years Ago
Edited atmos music 22
10 Years Ago
These mats shouldn't be pink.
9 Years Ago
Unit+Family becomes Unit+Relationships, groundwork for more detailed data
9 Years Ago
PFX folder stuff. Scene file.
9 Years Ago
Random flintstones meat.
9 Years Ago
Unit reproduction code split to partial UnitCollection draft impl Moved fields out of PlayerCamera+Input, exposed double click delay time in params
9 Years Ago
Data save
9 Years Ago
Updated all species unit collection params data
9 Years Ago
Remove dead units from UnitCollections
9 Years Ago
Added target tracking to Unit+Combat, InCombat UnitFlag and some other combat related tweaks
9 Years Ago
Remove debug log
9 Years Ago
Added UnitIsTargettingMeCondition (ew) Updated ThreatLevelConsideration to pull data from senses
9 Years Ago
Renamed optiosn class partial
9 Years Ago
Fixed double click delay being too small
9 Years Ago
Added AntiAliasing GraphicsOption Added draft protection/fight back goals data
9 Years Ago
Updated physics layer collision matrix to reduce UnitCollection trigger overhead
9 Years Ago
Fuck off SSAA you break everything
9 Years Ago
Lets use Unity's shitty cursor rendering
9 Years Ago
Cursors fixed
9 Years Ago
Scene save
9 Years Ago
ItemManager pooling/cache Fog tweaks
9 Years Ago
Fixing issues with item pool and resource item dispense
9 Years Ago
Just adding sanity checks to graphics options. No guarantees code-side.
9 Years Ago
Made changes to atmospheric pieces 1-5
9 Years Ago
Line endings
9 Years Ago
Next Goal Plan Variant as part of Debug Inspector.
9 Years Ago
Display goal/goal plan weight in listings, fixed some warnings
9 Years Ago
Fixed errors
9 Years Ago
Survival goal weight tweaks, increased Player goal momentum
9 Years Ago
Fixed Unit+Combat.OnAttackHit NRE
9 Years Ago
Goals : Fight/Flight data tweaks Effects : Moving, Srinting drain less stamina, Resting and Sleeping have higher gains
9 Years Ago
Unit+Combat improvements Fixed BCD not read/writing the Unit property
9 Years Ago
Removing debug logs
9 Years Ago
Added atmos music no.23 + changed some labels
9 Years Ago
little edit on atmos 23
9 Years Ago
Prevent ping-pong decision making (theoretical fix).
9 Years Ago
DecisionPlanParameters.MomentumDrainRate min value now 0.001
9 Years Ago
-grabmove is dampened -camera raises its height better -grabmove reliably works when camera is skewed down (and still only initiates if you mmb on ground, as opposed to , say, sky) -when grabmoving the camera still follows the lay of the land (ie. raises if running into mountain)
9 Years Ago
Changed default momentum drain rate to 0.001
9 Years Ago
Added VE Fire Threat to Burn Fuel process.
9 Years Ago
EffectParametersDrawer enabled again
9 Years Ago
Give player commanded goals a bit more power.