branchrust_reboot/main/biome environment testscancel
182 Commits over 61 Days - 0.12cph!
Water, cliff shader and snow scene tweak
Tundra beach scene progress
Lots of random scene stuff.
Cave scene updates, bats.
Finally some pine trees that don't suck, jesus.
Tiny test scene for Diogo
Converted Tom's old rocks to new texture and material setup. Renamed them to rock_01,02,03. Reorganised some textures.
More snowy biome stuff. Fixed the rock shader lighting formula.
Scene stuff and placeholder cliffs
Added test for dynamic snow with global control
Changed normal+height texture filtering to trilinear
Merged with latest changes
Added world scale texturing to dynamic snow; tiling to float; removed custom inspector
Updated the overlays snow.
Switched rock test shaders to BlinnPhong
Fixed dynamic snow specular highlights
Intensity control for auto specular / fresnel from sky lighting
Scene stuff. Splitting rocks into snow & no snow.
Scene stuff. More snow rocks.
Changed to straight normal+height packing for less artifacts
Auroras that suck less, and lots of little northern scene stuff.
Rexported rock meshes with centered pivots. Minor shader update. New cave entrance test scene and WIP assets.
More cave scene and asset updates. Deleted old cave assets.
Massive nature file restructuring and cleaning. Some new minor nature props.
Killing sneaky zombie files.
Missing mushrooms, some grass stuff.
Cave asset updates. Waterfall shader. Added VPaint plugin back in. + Holy giant merge batman.
Tiny wolf fur tweak, mushroom prefabs, fixed cliff shader detail textures.
LUT for the northern tundra.