branchrust_reboot/main/biome environment testscancel
182 Commits over 61 Days - 0.12cph!
Meta plus a conflict delete
Few tweaks to the menu scene
Ignoring ShaderForge and SceneMate
- Added slight offset to the third person camera
- Added new Menu scene
- Removed camera from bootstrap scene
- Removed various test scenes and terrain assets
Medium ground foliage progress. All affected by wind.
I like big butts, and these new bushes too.
Improved some awfully flat looking ground textures.
Added experimental masked-blend layer terrain shader; sample normal+height maps
Patched lighting on masked-blend layer terrain shader; tweaked test material
Cleaned up masked-blend shader, optimized a little bit, removed height-based sorting to depend on splat order; updated test material
More snow stuff. Brrrrrrr.
Cave assets and test scene. Vpaint, scenemate and volumetric light kit added to third party assets.
No broken pink stuff in test scenes.
Rock materials material updates
Reduced res maps for test caves.
Unignored and move shaderforge
Deleted duplicate normal map processor
Updated cave assets. Added test skin shader. Added Vertex AO bake script.
Removed VPaint. Removed shaderforge and scenemate meta files from ignore.
Updated cave test scene , assets, mats.
Cave root asset. SimpleVertexAO shader, mataerial updates.
Heightmap and spec on all the ground textures.
Added ParticleScaler third party. Added new shader for rocks. Testing parallax with cave shaders.
Cliff shader update, and merge prep.