branchrust_reboot/main/building_skins_3cancel

255 Commits over 702 Days - 0.02cph!

2 Years Ago
fix for deployables socket angle rejection not working on adobe roof
2 Years Ago
fixed PTZ camera not deploying on adobe ceilings - socket tolerance issue
2 Years Ago
some changes to the roof.stone.bootom.line prefab to mitigate draw distance/LOD Bias outcomes
2 Years Ago
re-uv'd the thatched LOD1 roofs to display hay
2 Years Ago
reduced volume of wall.half and wall.low colliders
2 Years Ago
fixed roof conditional end bits being swapped L/R
2 Years Ago
fixed triangle frame gibs material definition
2 Years Ago
fixed sheet metal wall.left / wall.right conditionals
2 Years Ago
fixed incorrect shadow proxies on spiral stairs, incorrect collision offset, incorrect surface type fixed custom normals on floor, triangle floor
2 Years Ago
fixed incorrect vertex normals on spiral stairs
2 Years Ago
fixed uv seam on wall half
2 Years Ago
Fixed several gibs read and write error messages when construction is destroyed
2 Years Ago
main -> building_skins_£
2 Years Ago
adobe skin texture improvements
2 Years Ago
merge from main
2 Years Ago
fixing a few roof condition issues
2 Years Ago
fixed early culling adobe floor frames
2 Years Ago
adobe skin wall logs stick out further without collision
2 Years Ago
adobe skin texture improvements
2 Years Ago
stairs spiral triangle and landing offset fix
2 Years Ago
fixed mismatch - collider displayed instead of visual mesh
2 Years Ago
Adobe skin simple stair is see through - updated colliders and gibs Fixed some adobe prefabs using brick or other skin collision meshes, figured this would not ship with it, needs its own resource Renamed correctly a bunch of gibs in brutalist skin, some misnamed LODs
2 Years Ago
network++
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Small pie menu description fix when "sidegrade" is blocked
2 Years Ago
Can no longer "sidegrade" except from default skin Resolved multiple skins of the same tier not showing
2 Years Ago
adding shipping container skin color lookup material tweaks
2 Years Ago
re-texturing the floor frames and wall frame to be less like the wood tier
2 Years Ago
Fixed Adobe U stair early culling issue - caused by left over LODGroup
2 Years Ago
Reorder foundation - fixes unable to upgrade foundation to adobe
2 Years Ago
Added optional tint randomization to "Rust/Standard Blend Layer" shader set
2 Years Ago
Switch Adobe to stone properties
2 Years Ago
merge from main
2 Years Ago
slight improvements to the interior side of brutalist skin wall, overall less contrast to the outside wall
2 Years Ago
some uv mapping improvements to brick window bars
2 Years Ago
2 Years Ago
reworked the brickskin tintmask to look like soot modified the material blend layer of brick interior walls to look like soot rather than paint. visual difference between outdoor and indoor reduced.
2 Years Ago
Changed the adobe skin interior wall to be visually closer to outside wall while remaining unique
2 Years Ago
Added wood braces to the adobe skin interior walls
2 Years Ago
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2 Years Ago
resized building skin atlases to 2048 max. enabled crunch compression
2 Years Ago
UI RC
2 Years Ago
higher quality conditional wall corner meshes
2 Years Ago
fixed some triangle roofs offsets triangle foundation prefab invalid string fix
2 Years Ago
brutalist skin roof conditionals models and setup
2 Years Ago
Fixed height gap on foundation wall headstone fixed a gap over the door on wall.doorway fixed a gap over the window frame on wall.window wrong gibs on wall.left and wall.right fixed fixed some SG issues on ramps removed corner meshes on foundations, was ugly , might rework or use the regular wall ones when improved. fixed incorrect prefab link for spiral stairs landings pieces
2 Years Ago
Fix "unlock_all_skins" not working