branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

6 Years Ago
Sky update mode, period
6 Years Ago
Movie mode start in free mode if not playing a demo Work camera CameraMan control parity Reposition work camera properly when toggling on/off
6 Years Ago
HDRP 7.2.0 CopyFromGit.bat (helper for me)
6 Years Ago
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either) Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
6 Years Ago
Assigned coverage queries compute shader in Main Camera prefab
6 Years Ago
Nixed the point light from antenae_a.prefab
6 Years Ago
Removed deprecated scripts & mats from lightpost_a & _b Harbor scene prep.
6 Years Ago
Finished Airfield & S2P Cave bioluminescent fungus conversions.
6 Years Ago
Switched coverage queries to compute (should fix SetRenderTarget errors)
6 Years Ago
Cleaned old obsolete lighting out of the cave prefabs.
6 Years Ago
Decal Fixes script (we might have to make this run on all scenes too)
6 Years Ago
Trace emission Metal decal fixes
6 Years Ago
Updated decal prefabs
6 Years Ago
Fixed crazy NRE when missing balloonCollider
6 Years Ago
DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle Deleted DecalComponent
6 Years Ago
Added treediffusion test profile to both hdrp assets Updated ASE to 1.7.0.004 (updated to latest srp) Updated all shaders to compile with updated template Rebuilt Foliage shader to match our new specification Updated oak material to match damian's test (using new base packed texture) Tweaked foliage edge mask SF
6 Years Ago
Fixed wrong sun color in sky renderer
6 Years Ago
Replace DeferredDecal component with DecalProjector
6 Years Ago
Enable instancing on decal materials
6 Years Ago
Moved water issue render to beginFrameRendering
6 Years Ago
Disable VR/XR Updated meta files
6 Years Ago
Added in latest rp git 63b6c1abdc
6 Years Ago
RP latest github 63b6c1abdc
6 Years Ago
Updated ignores to ignore unity package documentation/samples/tests
6 Years Ago
Deleting rp package documentation
6 Years Ago
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
6 Years Ago
Remaining bunker+sewer complex
6 Years Ago
Scene backup Better shadow defaults on fluorescents
6 Years Ago
Scene
6 Years Ago
Scene backup
6 Years Ago
Scene backup. Sewer profile fog tweak
6 Years Ago
Removed unnecesary indirect lighting modifier from base scene settings. Panini projection back on. Converted localised sewers murky fog to new style.
6 Years Ago
SSR minimum smoothness set back to not be 0
6 Years Ago
Airfield underground bunker complex WIP fixed bunker.room.15.ab.prefab prop wall clipping
6 Years Ago
merged from UnpackagePipleline
6 Years Ago
Scene backup. Fixed door prefab on wrong layer.
6 Years Ago
Airfield WIP Prefab/localised scene setting tweaks.
6 Years Ago
More bootstrap timings
6 Years Ago
Airfield scene cleanup
6 Years Ago
Junkyard S2P Stripped obsolete lighting from all the bunker prefabs.
6 Years Ago
Junkyard material fixes & scene prep.
6 Years Ago
Remaining trainyard conversion & s2p Various prefab fixes. Killed stray ambient lod light scripts from IO puzzle elements.
6 Years Ago
Foliage grass cutoff reverted to 0.5
6 Years Ago
Trainyard main building & garage
6 Years Ago
AddHDAdditionalLightData editor tool (we probably need to make this loop through scenes)
6 Years Ago
Benchmark timings in seconds instead of ms
6 Years Ago
Make sure lights have a HDAdditionalLightData component
6 Years Ago
Added BenchmarkTimer Added extra bootstrap timings
6 Years Ago
Load filesystem first in bootstrap
6 Years Ago
Scene backup More prefab fixes.