branchrust_reboot/main/procgen1cancel
                         
                     
             
         
     
    
        
109 Commits over 31 Days - 0.15cph!
    
    
    
        
        
            
            
            
                
                Run garbage collection pre and post terrain generation
                
                
                
                
             
         
        
            
            
            
                
                Added simplex noise class
                
                
                
                
             
         
        
            
            
            
                
                Added terrain noise class
                
                
                
                
             
         
        
            
            
            
                
                Testing some new terrain algorithms
                
                
                
                
             
         
        
            
            
            
                
                Daily merge from main branch
                
                
                
                
             
         
        
            
            
            
                
                Made simplex noise code somewhat less ugly
                
                
                
                
             
         
        
            
            
            
                
                Restructured terrain noise code
                
                
                
                
             
         
        
            
            
            
                
                Improved terrain generator (still needs internal testing)
Made spawn handler use simplex noise
                
                
                
                
             
         
        
            
            
            
                
                Removed perlin noise class since it is no longer needed
                
                
                
                
             
         
        
            
            
            
                
                Removed noise parameters from terrain generator since they are now randomized from seed
                
                
                
                
             
         
        
            
            
            
                
                Made seed in SeedRandom public
                
                
                
                
             
         
        
            
            
            
                
                Write seed from back from SeedRandom if it was 0 (which is now defined as "please generate a random seed")
                
                
                
                
             
         
        
            
            
            
                
                Tweaked some calculations in TerrainNoise for further testing
                
                
                
                
             
         
        
            
            
            
                
                Daily merge from main branch
                
                
                
                
             
         
        
            
            
            
                
                Undid garbage collection run in terrain generator since main branch added this as well
                
                
                
                
             
         
        
            
            
            
                
                Changed default water level to always be at world height 0
Made splat map calculation favor sand texture a lot more if underwater
                
                
                
                
             
         
        
            
            
            
                
                Major terrain generator improvements (still needs internal testing)
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main branch (again)
                
                
                
                
             
         
        
            
            
            
                
                Added forest density parameter to spawn handler
Tweaked spawn handler forest noise
                
                
                
                
             
         
        
            
            
            
                
                Daily merge from main branch
                
                
                
                
             
         
        
            
            
            
                
                Increased mountain noise amplitude to reduce probability of flatland worlds
                
                
                
                
             
         
        
            
            
            
                
                Daily merge from main branch
                
                
                
                
             
         
        
            
            
            
                
                Further reduced probability of pure flatland maps by increasing the minimum hill noise frequency
                
                
                
                
             
         
        
            
            
            
                
                Merged my previous commits to the procgen branch
                
                
                
                
             
         
        
        
            
            
            
                
                Improved rock & dirt splat calculation
                
                
                
                
             
         
        
            
            
            
                
                Daily merge from main branch
                
                
                
                
             
         
        
            
            
            
                
                Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds
                
                
                
                
             
         
        
            
            
            
                
                Protocol increment on the procgen branch
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged Petur's updated textures
                
                
                
                
             
         
        
            
            
            
                
                Added new procedural terrain prototype (6 splats, biomes, colormap)
                
                
                
                
             
         
        
        
            
            
            
                
                Made grass sample its color from the terrain colormap
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked procedural terrain material
                
                
                
                
             
         
        
            
            
            
                
                Finished up the basics of the procedural terrain biomes (needs tweaking)
                
                
                
                
             
         
        
        
            
            
            
                
                Made grass wind bending depend on grass height
Tweaked grass texture atlas
                
                
                
                
             
         
        
            
            
            
                
                Tweaked procedural terrain biomes
                
                
                
                
             
         
        
        
            
            
            
                
                Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
                
                
                
                
             
         
        
            
            
            
                
                Added normals to grass meshes (set to terrain normal)
                
                
                
                
             
         
        
            
            
            
                
                Tightened north biome transition and made it fill only the northern third of the map
                
                
                
                
             
         
        
            
            
            
                
                Moved old trees to legacy folder
                
                
                
                
             
         
        
            
            
            
                
                Added forest type 3 resource prefabs
                
                
                
                
             
         
        
            
            
            
                
                Updated procedural terrain test scene