branchrust_reboot/main/procgen1cancel
104 Commits over 31 Days - 0.14cph!
Run garbage collection pre and post terrain generation
Added simplex noise class
Added terrain noise class
Testing some new terrain algorithms
Daily merge from main branch
Made simplex noise code somewhat less ugly
Restructured terrain noise code
Improved terrain generator (still needs internal testing)
Made spawn handler use simplex noise
Removed perlin noise class since it is no longer needed
Removed noise parameters from terrain generator since they are now randomized from seed
Made seed in SeedRandom public
Write seed from back from SeedRandom if it was 0 (which is now defined as "please generate a random seed")
Tweaked some calculations in TerrainNoise for further testing
Daily merge from main branch
Undid garbage collection run in terrain generator since main branch added this as well
Changed default water level to always be at world height 0
Made splat map calculation favor sand texture a lot more if underwater
Major terrain generator improvements (still needs internal testing)
Merge from main branch (again)
Added forest density parameter to spawn handler
Tweaked spawn handler forest noise
Daily merge from main branch
Increased mountain noise amplitude to reduce probability of flatland worlds
Daily merge from main branch
Further reduced probability of pure flatland maps by increasing the minimum hill noise frequency
Merged my previous commits to the procgen branch
Improved rock & dirt splat calculation
Daily merge from main branch
Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds
Protocol increment on the procgen branch
Merged Petur's updated textures
Added new procedural terrain prototype (6 splats, biomes, colormap)
Made grass sample its color from the terrain colormap
Tweaked procedural terrain material
Finished up the basics of the procedural terrain biomes (needs tweaking)
Made grass wind bending depend on grass height
Tweaked grass texture atlas
Tweaked procedural terrain biomes
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
Added normals to grass meshes (set to terrain normal)
Tightened north biome transition and made it fill only the northern third of the map
Moved old trees to legacy folder
Added forest type 3 resource prefabs
Updated procedural terrain test scene