branchrust_reboot/main/procgen1cancel
6 Years Ago
Added missing meta file
comment0
6 Years Ago
Merge from main
comment0
6 Years Ago
Made terrain math not crash if no colormap is supplied
comment0
6 Years Ago
Added adjustable fog height slider to terrain shaders
comment0
6 Years Ago
Tweaked billboard fade distance
comment0
6 Years Ago
Fixed stupid billboard shader glitch
comment0
6 Years Ago
Tweaked forest frequency
comment0
6 Years Ago
Made billboard shader support brightening the texture
comment0
6 Years Ago
Merge from main
comment0
6 Years Ago
Some more shader fixes and tweaks
comment0
6 Years Ago
Made trees use the new billboard textures
comment0
6 Years Ago
Added missing billboard texture meta files
comment0
6 Years Ago
Shader refactoring Enabled layer mask blending for the procedural terrain
comment0
6 Years Ago
Fixed normal + height textures not being properly preprocessed on import
comment0
6 Years Ago
LOD billboards for forest type 3
comment0
6 Years Ago
Fixed unused variable warning
comment0
6 Years Ago
Added masked-blend layer terrain cginc + sample shader; _normalterrain map pre-processor
comment0
6 Years Ago
Fixed camera far clip plane
comment0
6 Years Ago
Fixed test level scene
comment0
6 Years Ago
Put forest 3 tree and decor prefabs on world layer
comment0
6 Years Ago
World fog tweaks, underwater fog volume now also visible if looking down at water
comment0
6 Years Ago
Added 2D version of the move to target script
comment0
6 Years Ago
Forest 3 tree prefab tweaks
comment0
6 Years Ago
Added billboard materials for the rest of forest 3
comment0
6 Years Ago
Changed terrain texture tiling to 5
comment0
6 Years Ago
Made all of my shaders use tabs instead of spaces
comment0
6 Years Ago
Merge from main
comment0
6 Years Ago
Changed terrain fallback shader
comment0
6 Years Ago
Removed high frequency texture sample from terrain base map shader
comment0
6 Years Ago
Tweaked adjustable range of the terrain base map distance Tweaked fog density
comment0
6 Years Ago
Terrain mesh blending shader update
comment0
6 Years Ago
Added parameter to let grass mesh scale be affected by splat intensity
comment0
6 Years Ago
Some procedural generation refactoring
comment0
6 Years Ago
Moved directional fog into cginc file Added custom terrain base map pass (faster than full pass but still okay looking)
comment0
6 Years Ago
Deleted multipass terrain shader (no need to keep legacy shit around)
comment0
6 Years Ago
Removed debug output
comment0
6 Years Ago
Made per-material terrain fog type selection use KeywordEnum Had to hardcode fog type for now (terrain system has a bug that prevents it from copying material shader keywords)
comment0
6 Years Ago
Fixed custom terrain shader fog incorrectly handling the case for no fog
comment0
6 Years Ago
Made fog type configurable per-material (the inspector for this sucks, but it does the job for now)
comment0
6 Years Ago
Merge from main
comment0
6 Years Ago
More grass tweaks.
comment0
6 Years Ago
Fog, light and grass tweaks.
comment0
6 Years Ago
Slight camera and TOD tweaks.
comment0
6 Years Ago
Added prototype of terrain fog based on atmospheric scattering
comment0
6 Years Ago
Tweaked sky sun mesh color
comment0
6 Years Ago
Tweaked sky prefab fog bias
comment0
6 Years Ago
Time of Day update to 2.1.0 prerelease 1
comment0
6 Years Ago
Fixed missing reference in procedural map scene
comment0
6 Years Ago
Updated procedural terrain test scene to use Unity fog on land again (terrain will soon sample scattering fog from TOD) Updated camera prefab to remove land fog volume (water fog volume remains)
comment0
6 Years Ago
Added random grass patches in forests (this needs tweaking)
comment0
6 Years Ago
Removed collider from billboard (duh) and fixed some internal prefab name mismatches
comment0
6 Years Ago
Added some more prefabs, did some prefab reordering
comment0
6 Years Ago
Merge from main for those missing meta files
comment0
6 Years Ago
Disabled dynamic batching (for now)
comment0
6 Years Ago
Added billboard test to tree_3_1
comment0
6 Years Ago
Made water always render before any other transparent objects
comment0
6 Years Ago
Merge from main
comment0
6 Years Ago
Merge over tree billboard test texture
comment0
6 Years Ago
Merge from main
comment0
6 Years Ago
Updated procedural terrain test scene
comment0
6 Years Ago
Added forest type 3 resource prefabs
comment0
6 Years Ago
Moved old trees to legacy folder
comment0
6 Years Ago
Tightened north biome transition and made it fill only the northern third of the map
comment0
6 Years Ago
Added normals to grass meshes (set to terrain normal)
comment0
6 Years Ago
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
comment0
6 Years Ago
Merge from main
comment0
6 Years Ago
Tweaked procedural terrain biomes
comment0
6 Years Ago
Made grass wind bending depend on grass height Tweaked grass texture atlas
comment0
6 Years Ago
Merge from main
comment0
6 Years Ago
Finished up the basics of the procedural terrain biomes (needs tweaking)
comment0
6 Years Ago
Tweaked procedural terrain material
comment0
6 Years Ago
Tweaked grass texture
comment0
6 Years Ago
Made grass sample its color from the terrain colormap
comment0
6 Years Ago
Merge from main
comment0
6 Years Ago
Added new procedural terrain prototype (6 splats, biomes, colormap)
comment0
6 Years Ago
Merged Petur's updated textures
comment0
6 Years Ago
Fixed merge fuckups
comment0
6 Years Ago
Merge from main
comment0
6 Years Ago
Protocol increment on the procgen branch
comment0
6 Years Ago
Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds
comment0
6 Years Ago
Daily merge from main branch
comment0
6 Years Ago
Improved rock & dirt splat calculation
comment0
6 Years Ago
This broke on merge
comment0
6 Years Ago
Merged my previous commits to the procgen branch
comment0
6 Years Ago
Further reduced probability of pure flatland maps by increasing the minimum hill noise frequency
comment0
6 Years Ago
Daily merge from main branch
comment0
6 Years Ago
Increased mountain noise amplitude to reduce probability of flatland worlds
comment0
6 Years Ago
Daily merge from main branch
comment0
6 Years Ago
Added forest density parameter to spawn handler Tweaked spawn handler forest noise
comment0
6 Years Ago
Merge from main branch (again)
comment0
6 Years Ago
Merge from main branch
comment0
6 Years Ago
Major terrain generator improvements (still needs internal testing)
comment0
6 Years Ago
Changed default water level to always be at world height 0 Made splat map calculation favor sand texture a lot more if underwater
comment0
6 Years Ago
Undid garbage collection run in terrain generator since main branch added this as well
comment0
6 Years Ago
Daily merge from main branch
comment0
6 Years Ago
Tweaked some calculations in TerrainNoise for further testing
comment0
6 Years Ago
Write seed from back from SeedRandom if it was 0 (which is now defined as "please generate a random seed")
comment0
6 Years Ago
Made seed in SeedRandom public
comment0
6 Years Ago
Removed noise parameters from terrain generator since they are now randomized from seed
comment0
6 Years Ago
Removed perlin noise class since it is no longer needed
comment0