branchrust_reboot/main/procgen1cancel

109 Commits over 31 Days - 0.15cph!

6 Years Ago
Added missing meta file
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6 Years Ago
Merge from main
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6 Years Ago
Made terrain math not crash if no colormap is supplied
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6 Years Ago
Added adjustable fog height slider to terrain shaders
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6 Years Ago
Tweaked billboard fade distance
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6 Years Ago
Fixed stupid billboard shader glitch
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6 Years Ago
Tweaked forest frequency
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6 Years Ago
Made billboard shader support brightening the texture
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6 Years Ago
Merge from main
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6 Years Ago
Some more shader fixes and tweaks
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6 Years Ago
Made trees use the new billboard textures
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6 Years Ago
Added missing billboard texture meta files
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6 Years Ago
Shader refactoring Enabled layer mask blending for the procedural terrain
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6 Years Ago
Fixed normal + height textures not being properly preprocessed on import
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6 Years Ago
LOD billboards for forest type 3
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6 Years Ago
Fixed unused variable warning
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6 Years Ago
Added masked-blend layer terrain cginc + sample shader; _normalterrain map pre-processor
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6 Years Ago
Fixed camera far clip plane
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6 Years Ago
Fixed test level scene
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6 Years Ago
Put forest 3 tree and decor prefabs on world layer
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6 Years Ago
World fog tweaks, underwater fog volume now also visible if looking down at water
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6 Years Ago
Added 2D version of the move to target script
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6 Years Ago
Forest 3 tree prefab tweaks
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6 Years Ago
Added billboard materials for the rest of forest 3
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6 Years Ago
Changed terrain texture tiling to 5
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6 Years Ago
Made all of my shaders use tabs instead of spaces
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6 Years Ago
Merge from main
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6 Years Ago
Changed terrain fallback shader
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6 Years Ago
Removed high frequency texture sample from terrain base map shader
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6 Years Ago
Tweaked adjustable range of the terrain base map distance Tweaked fog density
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6 Years Ago
Terrain mesh blending shader update
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6 Years Ago
Added parameter to let grass mesh scale be affected by splat intensity
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6 Years Ago
Some procedural generation refactoring
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6 Years Ago
Moved directional fog into cginc file Added custom terrain base map pass (faster than full pass but still okay looking)
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6 Years Ago
Deleted multipass terrain shader (no need to keep legacy shit around)
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6 Years Ago
Removed debug output
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6 Years Ago
Made per-material terrain fog type selection use KeywordEnum Had to hardcode fog type for now (terrain system has a bug that prevents it from copying material shader keywords)
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6 Years Ago
Fixed custom terrain shader fog incorrectly handling the case for no fog
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6 Years Ago
Made fog type configurable per-material (the inspector for this sucks, but it does the job for now)
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6 Years Ago
Merge from main
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6 Years Ago
More grass tweaks.
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6 Years Ago
Fog, light and grass tweaks.
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6 Years Ago
Slight camera and TOD tweaks.
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6 Years Ago
Added prototype of terrain fog based on atmospheric scattering
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6 Years Ago
Tweaked sky sun mesh color
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6 Years Ago
Tweaked sky prefab fog bias
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6 Years Ago
Time of Day update to 2.1.0 prerelease 1
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6 Years Ago
Fixed missing reference in procedural map scene
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6 Years Ago
Updated procedural terrain test scene to use Unity fog on land again (terrain will soon sample scattering fog from TOD) Updated camera prefab to remove land fog volume (water fog volume remains)
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6 Years Ago
Added random grass patches in forests (this needs tweaking)
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