userandererandrecancel
branchrust_reboot/main/save215cancel

13 Commits over 31 Days - 0.02cph!

3 Years Ago
Fixed two lab module edge cases: - labs modules spawning inside eachother - moonpool obstructed by modules spawning underneath
3 Years Ago
Fixed fishing villages sometimes spawning inside harbors Fixed fishing villages still sometimes spawning in the arctic biome
3 Years Ago
Added DungeonBaseLink.MaxCountIdentifier (modules with the same MaxCountIdentifier will share MaxCountLocal and MaxCountGlobal)
3 Years Ago
Merge from main
3 Years Ago
Network++
3 Years Ago
Merge from main
3 Years Ago
Ocean ambience blending uses curve instead of simple blend distance
3 Years Ago
Fixed duplicate DungeonBaseInfo on secondary moonpools
3 Years Ago
Added secondary moonpool entrance / exit to underwater labs Added MaxCountLocal and MaxCountGlobal to DungeonBaseLink (can specify per-lab and per-map limit for certain underwater lab modules)
3 Years Ago
Save++ Network++
3 Years Ago
Merge from main/fishing
3 Years Ago
Merge from main/train_tunnels_new_content/bypass_tunnels/new_content/train_tunnels_bypass/making_this_up_as_i_go/console_version
3 Years Ago
Merge from main/Submarine aka main/Underwater_Update