userandererandrecancel
branchrust_reboot/main/save223cancel

17 Commits over 0 Days - ∞cph!

2 Years Ago
Rail branching fix
2 Years Ago
Further normal / tangent fixes on road, rail and river meshes
2 Years Ago
Rail / road mesh tangent fixes, removing terrain normal injection at sides since it doesn't improve anything
2 Years Ago
Fixed edge case where large excavator would overlap rail system
2 Years Ago
Fixed several edge cases in rail ring / road ring corner postprocessing (some regressions from 69726, some older issues)
2 Years Ago
Merge from rail_network/branching (not enabled in world generation yet, needs more work)
2 Years Ago
Significantly better road / rail intersections
2 Years Ago
Better rail ring / road ring corner postprocessing
2 Years Ago
Fixed cliffs sometimes overlapping rail
2 Years Ago
Path meshes can use terrain normal for certain vertices by specifying vertex alpha (100% = terrain normal, 0% = mesh normal)
2 Years Ago
More improvements for rail terrain adjustment
2 Years Ago
Better rail terrain adjustment
2 Years Ago
More severe punishment when road / rail overlap (to avoid overlap along extended sections while still allowing short crossings)
2 Years Ago
Fixed several things spawning partially on rails
2 Years Ago
Merge from rail_network
2 Years Ago
Merge from main
2 Years Ago
Merge from rail_network (just baseline, leaving out branching / side rails for now)