branchrust_reboot/main/save223cancel
36 Commits over 0 Days - ∞cph!
Merge from powerline_zipline
S2P launch site and excavator
Merge from monument_lighting_upgrade
Merge from powerline_zipline
Further normal / tangent fixes on road, rail and river meshes
Rail / road mesh tangent fixes, removing terrain normal injection at sides since it doesn't improve anything
Fixed edge case where large excavator would overlap rail system
Fixed several edge cases in rail ring / road ring corner postprocessing (some regressions from
69726, some older issues)
Railroad track procgen uses alpha dithering on the sides to better fade into terrain
Updated World Setup prefab
Merge from rail_network/branching (not enabled in world generation yet, needs more work)
Significantly better road / rail intersections
Better rail ring / road ring corner postprocessing
Fixed cliffs sometimes overlapping rail
Path meshes can use terrain normal for certain vertices by specifying vertex alpha (100% = terrain normal, 0% = mesh normal)
procgen railroad track painted with vertex alpha on its edges - to be used for terrain normal capture
More improvements for rail terrain adjustment
Made the custom normals point up on a wider portion of the gravel on track
Better rail terrain adjustment
More severe punishment when road / rail overlap (to avoid overlap along extended sections while still allowing short crossings)
Fixed several things spawning partially on rails
Merge from powerline_ziplines
Merge from powerline_zipline
S2P trainyard, powerplant, launch site, excavator, compound, harbor 1 and 2
Remove debug stuff from playground
Merge from Powerline_Zipline
Remove debug stuff from craggy (left two powerlines for testing)
Merge from powerline_zipline
Discarded prefab monuments, will need to redo S2P
Merge from rail_network (just baseline, leaving out branching / side rails for now)