branchrust_reboot/main/save239cancel

347 Commits over 30 Days - 0.48cph!

2 Years Ago
terrain heightmap regression (add to heightmap scripts)
2 Years Ago
Cherry picked 83990 => Fixed minicopter fuel gauge shader much more opaque now
2 Years Ago
disabled burst cloth on vm diver ak
2 Years Ago
Fixed being unable to place wooden ladder on cargo ship
2 Years Ago
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version) Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
2 Years Ago
ferry terminal S2P
2 Years Ago
road node adjustment
2 Years Ago
Fixed nested child deployables on tugboat
2 Years Ago
DecayEntity fix on tugboat deployables
2 Years Ago
StabilityEntity tweak on tugboat deployables
2 Years Ago
GroundWatch fix on tugboat deployables
2 Years Ago
ferry terminal S2P
2 Years Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
2 Years Ago
bunker rooms S2P
2 Years Ago
merge from caves_lighting_fix
2 Years Ago
merge from flashlight tweaks
2 Years Ago
updated wall lights prefabs used in underground train tunnels
2 Years Ago
ferry terminal S2P
2 Years Ago
clamping fishing net textures
2 Years Ago
fixed animation type on type2 rope ladders
2 Years Ago
fixed wood paneling material in terminal after a merge broke it
2 Years Ago
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
2 Years Ago
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point
2 Years Ago
Protobuf generation, fixes
2 Years Ago
Merge from tugboat/respawn (fixes sleeping bags on map not moving with boat when placed on a tugboat)
2 Years Ago
Merge from save239/voicemail
2 Years Ago
Fixed some errors when attempting to use an IO tool (wire.hose/pipe) on the tugboat Don't allow storage adaptors to be placed on containers parented to another entity (prevents tugboat placement)
2 Years Ago
Cherry picked 83953 => Fixed bullet wound decals not showing on player skin
2 Years Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
2 Years Ago
Cargo ship environment volume layer fix
2 Years Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
2 Years Ago
Added environment volume to sewer branch (water physics issues)
2 Years Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)
2 Years Ago
CodeGen
2 Years Ago
Added water.scaled_time convar (works similarly to UseScaledTime toggle on the old water)
2 Years Ago
Cherry picked 83928, 83939 => Fixed deferred decals darkening under certain weather/time conditions
2 Years Ago
Compile fix
2 Years Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
2 Years Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
2 Years Ago
Fixed being unable to place doors on tugboat
2 Years Ago
Actually allow deployment of autoturret on tugboat
2 Years Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
2 Years Ago
Marking several deployables as deployable on the tugboat: BBQ, bed, campfire, chair, fridge, furnace, storage boxes, locker, mixing table, repair bench, research table, rugs, shelves, guntrap, sleeping bag, sofa, table, workbenches, autoturret, flameturret
2 Years Ago
Fixed LODComponent.ToggleDynamic issues
2 Years Ago
Cherry picked 83921 => Fixed running out of samplers in Rust/Standard shader
2 Years Ago
Tweaked player_preview shadow bias values
2 Years Ago
Correctly mark all LODComponent as dynamic on parented entities
2 Years Ago
Cherry picked 83914 => Fixed shadow shader issue
2 Years Ago
Fixed above ground pool broken shader
2 Years Ago
Reapply missing animator changes for torch extinguish/ignite animations