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347 Commits over 30 Days - 0.48cph!

2 Years Ago
Fixed underwater rain again.
2 Years Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
2 Years Ago
Water explosion effects for all rocket types
2 Years Ago
Network++
2 Years Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
2 Years Ago
Added subway maps to various underground tunnels and platform stops
2 Years Ago
Fixed computer station deploy issues
2 Years Ago
Additional deployables on tugboat: chippy arcade, photoframes
2 Years Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
2 Years Ago
added subway map to FT
2 Years Ago
subway maps models and textures + prefabs
2 Years Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
2 Years Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
2 Years Ago
Merge from main
2 Years Ago
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
2 Years Ago
WaterSystem server compile fix
2 Years Ago
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through) Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
2 Years Ago
Toned down player preview lighting brightness
2 Years Ago
Fixed gaps under tugboat doors
2 Years Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
2 Years Ago
More accurate comment
2 Years Ago
Fixed server-side projectiles not damaging tugboat
2 Years Ago
diver pickaxe sounds
2 Years Ago
diver torch sounds
2 Years Ago
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
2 Years Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
2 Years Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
2 Years Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
2 Years Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
2 Years Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
2 Years Ago
Added tugboat gibs, although gib behaviour is currently insane
2 Years Ago
Matched sonar blip colour to sonar sweep colour
2 Years Ago
Reinstated changes from 84010 and 84019
2 Years Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
2 Years Ago
Tugboat gibs mesh
2 Years Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
2 Years Ago
Compile fix
2 Years Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
2 Years Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
2 Years Ago
Water droplet material is underwater masked.
2 Years Ago
Added water masking to Glass/GlassTransparent shader
2 Years Ago
Fix for submarine windows missing underwater effect
2 Years Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
2 Years Ago
Fixed tugboat radar flickering
2 Years Ago
Water drink prompt tweaks
2 Years Ago
Fixed snowing underwater.
2 Years Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
2 Years Ago
Fixed moonpool water issues
2 Years Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
2 Years Ago
network++