userandererandrecancel
branchrust_reboot/main/water5_finalcancel

22 Commits over 0 Days - ∞cph!

10 Months Ago
Fixed FoliageGridBatch bounds calculation being incorrect (causing large foliage to pop in and out of view)
10 Months Ago
Fixed SocketMod_InWater (was broken inside pools) Fixed fishing rod (was broken almost everywhere)
10 Months Ago
Subtracting 83705 (merge conflict, will have to reapply once we're on main with everything)
10 Months Ago
Added WaterVisibilityTrigger to sewer branch (only had WaterCullingVolume which is purely visual)
10 Months Ago
Fixed normals missing entirely from rivers (and I think lakes)
10 Months Ago
Fixed GetGroundInfo missing ocean hits Fixed GetMaterialAt not supporting ocean hits Fixed water footsteos spawning at terrain level instead of ocean level
10 Months Ago
Added NotEqual option to VertexLit Blended Custom and WaterDrop shaders
10 Months Ago
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)
11 Months Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
11 Months Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
11 Months Ago
NRE fix when no terrain exists
11 Months Ago
Fixed river water level being ignored by almost everything
11 Months Ago
Fixed water mesh not culling inside caves
11 Months Ago
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it) Fixed drinking dialog weirdness Fixed AddToWater only adding 1/4 of the ocean to the water map Added normal to WaterSystem.Trace (currently always returns Vector3.up)
11 Months Ago
Merge from main
11 Months Ago
Another attempt
11 Months Ago
Unfucking ifdef mess (by making it even messier)
11 Months Ago
Compile fixes when neither CLIENT nor SERVER is set
11 Months Ago
Adding fallback shader when no tessellation is supported
11 Months Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
11 Months Ago
CodeGen
11 Months Ago
Merge from main