243,018 Commits over 3,898 Days - 2.60cph!

10 Years Ago
- Trying out some setpieces in 1-2
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Fixed sound stop event deserialization.
10 Years Ago
Fix for player corpse not being harvestable balance for animal corpse contents
10 Years Ago
Fixed demo rendering.
10 Years Ago
Updated source & game assets for TENN-15 & locomotive animations ( fresh hierarchy)
10 Years Ago
Fixed some snowy forest bushes spawning on non-snow
10 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
10 Years Ago
Fixed transformation frames not being popped automatically.
10 Years Ago
protocol++
10 Years Ago
VM changes. Making prefab for gun.
10 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
10 Years Ago
Fixed blueprint studying
10 Years Ago
Forest tweaks
10 Years Ago
Mountain tweaks
10 Years Ago
Fixed sprites being drawn upside down.
10 Years Ago
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
10 Years Ago
Fixed control serialization.
10 Years Ago
[zombies] gun kickback momentarily reduces senses
10 Years Ago
Workaround for what seems to be a Mono bug.
10 Years Ago
- Fixed minimap not working after scaling playership up
10 Years Ago
Merged from man
10 Years Ago
[zombies] tweaks to when soldiers investigate certain sounds
10 Years Ago
[zombies] survivors drop gun when out of ammo, never throw it
10 Years Ago
[zombies] soldiers alert allies to position of threats
10 Years Ago
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
10 Years Ago
fixed resource gathering, gather/damage amounts now specific to each weapon
10 Years Ago
merge from main
10 Years Ago
gathering reprogram
10 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
10 Years Ago
[zombies] survivors dont investigate noises that are already in cone of sight
10 Years Ago
Starting reload experiment
10 Years Ago
- Fix for zero vector error
10 Years Ago
Fix for run transition
10 Years Ago
PlayerState and PlayerRepresentation changes.
10 Years Ago
- Reapplied antialising to Area1 cameras
10 Years Ago
- Made NFAA sm3 to fix build error when antialising component is attached to a camera
10 Years Ago
Shutting up NFAA error; made it SM 3.0 only
10 Years Ago
Customizable name-based splat icon selection in terrain editor tool
10 Years Ago
- Increased the player ship scale again slightly 1.3 to 1.5
10 Years Ago
Undoing AA shader removal because mainCamera is bitching
10 Years Ago
- Reduced the player ship turning speed from 30 to 10 (visual change only, movement not affected)
10 Years Ago
fixed some vertex weighting issues with the horse rig
10 Years Ago
Fixed server build not stripping client stuff
10 Years Ago
Tweaking scenes
10 Years Ago
- Navmesh for island-0002 - Added temporary toggle (GameManager) for mutliple zone spawn testing - Fixed GraphicsOptions Presets not being reset properly on cycle
10 Years Ago
Deleting NFAA shader, to see what happens
10 Years Ago
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
bot
10 Years Ago
VPK Build 216
bot
10 Years Ago
Windows Build 281