243,025 Commits over 3,898 Days - 2.60cph!

10 Years Ago
wip
10 Years Ago
Adding hide/burlap models, textures, prefabs, etc.
10 Years Ago
horse animations (idle / walking)
10 Years Ago
- Player->Enemy collision is now disabled while the player is boosting - Some settings changed because of RC2
10 Years Ago
removed test material, updated max file and scene
10 Years Ago
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries Log more specific warning in safe mode
10 Years Ago
Influence map experiments
10 Years Ago
Gun fires again. Need to plumb hitbox system in.
10 Years Ago
Working on using sockets to communicate with game hosting processes.
10 Years Ago
Fixed RockMaterial error in test level
10 Years Ago
Showing hit positions for TENN
10 Years Ago
Shader fixes for RC2
10 Years Ago
Exposed slide value
10 Years Ago
- Trying out new movement for player - Added a placeholder ship model for testing
10 Years Ago
TENN is now playable but missing serve
10 Years Ago
made clouds a lot better, added new cloud elements, working on city scape
10 Years Ago
Log exception message as warning if noise cannot connect to native backend
10 Years Ago
head 2 sad blendshape
10 Years Ago
Grass.
10 Years Ago
Updated TENN anim controller
10 Years Ago
basic vm + wm done. Loading automatically.
10 Years Ago
re-checking in head 2 with teeth and eyes attached
10 Years Ago
Manually backported changesets 5737 and 5740 to main
10 Years Ago
Moving stuff out of resources Made ambienceManager stuff use references instead of strings
10 Years Ago
Fixed terrain map normal decode (result has to be in world space)
10 Years Ago
Fixing grayscale texture settings
10 Years Ago
Starting on segregating each game instance into its own process.
10 Years Ago
Fixing a couple of minor things post-merge
10 Years Ago
Fixed terrain normal map bake
10 Years Ago
Post-merge compilation fix
10 Years Ago
Merge from main
10 Years Ago
More content splitting
10 Years Ago
Scene.
10 Years Ago
UVmix, splat and spec tweaks.
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Undoing earlier texture change, since the crafty fix works
10 Years Ago
Protection properties work properly again Fixed some warnings
10 Years Ago
Using the new parser for `GamePackager`.
10 Years Ago
Merge from procgen5
10 Years Ago
Added some heightmap frequency randomization
10 Years Ago
Started work on game host program.
10 Years Ago
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
10 Years Ago
checking in head 2 with morphs
10 Years Ago
- Added movement collision spheres to some enemies - BaseEntities now check for collision with other entities - Player can collide with enemies again at last (ooops) - Deleted some old enemy prefabs
10 Years Ago
Added missing Spawnable component to loot barrels
10 Years Ago
Updated TENN blendHitController & avatar mask
10 Years Ago
Tweaked some monument terrain anchors and modifiers
10 Years Ago
being crafty
10 Years Ago
TENN run north meta update
10 Years Ago
Added TENN avatar mask & blend hit test controller