branchrust_reboot/main/jungle_updatecancel
23 Commits over 28 Days - 0.03cph!
Changeset
117626 optimizations (river / rail / road intersections)
Fixed some rail / road / river intersection issues
River source improvements
River source prefab minor fixes
Rivers scale up their width faster
Fixed many large rivers not getting placed due to bug in river end topology check
Jungle river reeds (reusing old assets for now)
River generation improvements
Include jungle biome in world config
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
RustNative update (jungle biome improvements)
Jungle biome now works on all map sizes
Jungle biome now less torn apart (mostly one continuous area)
Jungle biome now larger overall
Accept any rivers that end in the jungle biome beyond the typical max river count
Reduced min distance between rivers a bit
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
Added refresh_foliage console command
Added jungle swamps to World Setup prefab
Fixed several sound trigger references on new jungle foliage
Jungle foliage prefab DoPrepare
Jungle avoids even more transition areas from temperate to other biomes