userandrecancel
branchrust_reboot/main/procgen1cancel

104 Commits over 31 Days - 0.14cph!

10 Years Ago
Made water always render before any other transparent objects
10 Years Ago
Merge from main
10 Years Ago
Merge over tree billboard test texture
10 Years Ago
Merge from main
10 Years Ago
Updated procedural terrain test scene
10 Years Ago
Added forest type 3 resource prefabs
10 Years Ago
Moved old trees to legacy folder
10 Years Ago
Tightened north biome transition and made it fill only the northern third of the map
10 Years Ago
Added normals to grass meshes (set to terrain normal)
10 Years Ago
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
10 Years Ago
Merge from main
10 Years Ago
Tweaked procedural terrain biomes
10 Years Ago
Made grass wind bending depend on grass height Tweaked grass texture atlas
10 Years Ago
Merge from main
10 Years Ago
Finished up the basics of the procedural terrain biomes (needs tweaking)
10 Years Ago
Tweaked procedural terrain material
10 Years Ago
Tweaked grass texture
10 Years Ago
Made grass sample its color from the terrain colormap
10 Years Ago
Merge from main
10 Years Ago
Added new procedural terrain prototype (6 splats, biomes, colormap)
10 Years Ago
Merged Petur's updated textures
10 Years Ago
Fixed merge fuckups
10 Years Ago
Merge from main
11 Years Ago
Protocol increment on the procgen branch
11 Years Ago
Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds
11 Years Ago
Daily merge from main branch
11 Years Ago
Improved rock & dirt splat calculation
11 Years Ago
This broke on merge
11 Years Ago
Merged my previous commits to the procgen branch
11 Years Ago
Further reduced probability of pure flatland maps by increasing the minimum hill noise frequency
11 Years Ago
Daily merge from main branch
11 Years Ago
Increased mountain noise amplitude to reduce probability of flatland worlds
11 Years Ago
Daily merge from main branch
11 Years Ago
Added forest density parameter to spawn handler Tweaked spawn handler forest noise
11 Years Ago
Merge from main branch (again)
11 Years Ago
Merge from main branch
11 Years Ago
Major terrain generator improvements (still needs internal testing)
11 Years Ago
Changed default water level to always be at world height 0 Made splat map calculation favor sand texture a lot more if underwater
11 Years Ago
Undid garbage collection run in terrain generator since main branch added this as well
11 Years Ago
Daily merge from main branch
11 Years Ago
Tweaked some calculations in TerrainNoise for further testing
11 Years Ago
Write seed from back from SeedRandom if it was 0 (which is now defined as "please generate a random seed")
11 Years Ago
Made seed in SeedRandom public
11 Years Ago
Removed noise parameters from terrain generator since they are now randomized from seed
11 Years Ago
Removed perlin noise class since it is no longer needed
11 Years Ago
Improved terrain generator (still needs internal testing) Made spawn handler use simplex noise
11 Years Ago
Restructured terrain noise code
11 Years Ago
Made simplex noise code somewhat less ugly
11 Years Ago
Daily merge from main branch
11 Years Ago
Testing some new terrain algorithms