branchrust_reboot/main/procgen11cancel
84 Commits over 30 Days - 0.12cph!
Prefab mountain scale adjustments
Monument terrain placement supports negative padding
Satellite dish terrain adjustment improvements
Stealing some rock tints from HapisIsland since those suck a bit less
Field rock splat modifier tweaks
Rock material parameter blending fix
Exclude monuments from auto-cliff-splatting
Static mining quarry entity bounds
Terrain alpha distance cutoff tweak
Occasional barrel around powerlines
Removed shitty cliffside decor
Don't spawn field rocks on prefab mountains
More rock params from HapisIsland
Slightly better river-ocean transition
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
Monument terrain adjustment fadeout is noise modulated for more natural transitions
Monument prefab scene updates (more padding + increased fade distance)
Sphere tank and warehouse topology textures
Static pumpjacks for powerplant, trainyard and water treatment plant
Trainyard and water treatment plant prefab scene tweaks
Static resource deposists contain crude oil
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
Fixed missing bushes when playing in the editor