branchrust_reboot/main/save154cancel
86 Commits over 30 Days - 0.12cph!
Harbors also connect to power grid
Terrain placement scripts show position / size in inspector
Don't spawn bus stops at intersections, only at start / end nodes of the road network
Fixed power line pylons still sometimes spawning on roads
Spawn path start / end objects before the side / along objects
Road layout optimizations
Adjusted road and river mesh width
Improved road and river terrain adjustments
Fixed that small power substations were never spawning
Removed a bunch of unused garbage from protobufs
All decay entities only show their health when their health is below 95%
All stability entities only show their health when their health is below 95% or their stability is below 25%
Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
Updated ShowHealthInfo flag on prefabs that were using displayHealth
Decay entities also show their health bar when holding a hammer
Stability entities no longer automatically show their health bar when stability is below 25%
Twig foundations can no longer be placed inside building privilege (only floors)
Increased building privilege radius around buildings to 16
Can only place one tool cupboard per building
Added env.progresstime (pauses time of day progression when false)
Moved road_asphalt material
Switched road_asphalt material to alpha cutout
Removed wall sockets from foundation steps
Updated barricade prevent building volumes to be identical to their damage volumes
Additional deploy volumes on wall and floor pieces
Building privilege distance checks use exact distance from entity bounds
Import normals on half wall colliders
Subtracting
24259 (various regressions)
Fixed half height wall placeholder mesh
Fixed low (1/3) wall not checking prevent building volumes
Only spawn one of each type of quarry
Some building privilege changes
Improve road intersection blending